The second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three.
Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.
Sequels are a complicated issue. If they can't stand up to the original titles, they're as good as left alone to rot in the closet. Fortunately, this wasn't the case with Gobliins 2, the second installment of Coktel Vision's Gobliiins series, which kept its unique combination of puzzle and fantasy style gameplay still alive and kicking.
In this game you control two characters, Fingus and Winkle: Fingus being the rather intelligent and sophisticated member of the duo, and Winkle being the dumb 'n rude, but ultimately brave, one. Their goal (and yours) is to rescue the King's son, the Prince Buffoon, who has been kidnapped by the evil Amoniak.
What we have here (again) is an adventure/puzzle game, which means that most of the time you'll have to use the right items in the right place in order to move on. Evil kidnappers, sad kings, and a pair of happy-go-lucky adventurers, so what's the buzz? Gobliins 2 makes up for its typical fantasy-themed gameplay with hilarious characters and slapstick humour which, believe me, will send you laughing on the floor. Almost any interaction with the game world will have the goblins reacting in the most incredible (and painful) ways (and, luckily, there's no "game over" here)!
Keep in mind that you're in a fantasy world where reality doesn't fully apply; almost no puzzle solution is straight-forward in the truest sense, which means that you'll have to use your imagination to move on. Know that the least suspected item may solve the situation in the most absurd place! Both fellas can pick up items and exchange some of them for others. Each character may use the same items differently, which means that you'll have to experiment with both. Also, unlike in the previous installment, you can order your characters to move simultaneously, in order to solve certain time-themed puzzles. (That's a nice innovation to the overall challenge.)
Through the course of the game, you may have to travel back and forth from some screens, unlike the previous game which boasted single-screen levels.
The game features once again Pierre Gilhodes' (the guy behind the whole Gobliins series) unique art and style, humour and distinctive character speech. A limited number of Jokers can disclose the current puzzle's solution to you, although using them will totally ruin the game experience. Let's not forget that this game isn't just about making your way to the next level, but also about enjoying its slapstick humour and watching how your goblins react to the various situations that occur while you're striving to find the solution. As said before, each goblin will react differently in each situation. Also, this time, the level password system gave way to a simpler save/load one.
All in all, this game has a unique style and is quite fun, even if it gets difficult and some puzzle solutions become totally absurd! You'll love the characters and the game world, which isn't of your ordinary innocent "fairy-tale for kids" type. Trust me on that.
If you've already played the previous game, I don't need to tell you any more. If you're not familiar with the series, now is the time.
Part of the Goblins series
This is the second game of the Goblins triology, funny and frustrating, though i think it is much more difficult. You play 2 goblins instead of 3 in the first game (that's the reason for only 2 'i's in the title), but the screen puzzles are much more complicated. The sound and graphics are improved from the first, the screen is much more smooth, and the puzzles are much more intractive.
The plot of this game is to save the Goblin King's son (sounds stupid, but it's really not :) Those fuzzy goblins will make you laugh to the bones, and personaly i prefer this game on the first. Highly recommended.
The Prince Buffoon is the second installment in the Gobliiin series adventure-puzzle games. While it is just as humorous and entertaining as the original, it is more challenging and often frustrating.
The plot is very similar to the original. This time the prince goblin has been kidnapped by the evil Demon King Amoniak out of revenge for his defeat in the original game. To humiliate the king, Amoniak has made the prince his personal court jester. The two 'heroes' selected to rescue the prince are Winkle and Fingus. In the game you are put in charge of the two characters and your objective is to solve the many bizarre challenges, overcome guardians, and make your way to face-off with the captor.
In the game you control the actions of two characters, Winkle and Fingus (hence the 2 'ii's in Gobliins). Fingus is the logical, well-mannered goblin. Winkle is the aggravating, dumb but brave, purple thing. Each character interacts with objects in different ways. Both can pick up, carry, and use objects; interact with the environment; and talk to other characters. Your job is to utilize each of their skills, and figure out which one best suits the task. You will need to use your imagination and figure out each (usually ridiculous) puzzle. For instance, in one scene you need to get Winkle to tickle a chicken, and then have Fingus hit it with a sausage. I think everyone should experience the strange sense of achievement that comes from solving a completely illogical puzzle.
The point-and-click gameplay is similar to the original, except you now only have two characters to control instead of three. This game has great cartoon-style graphics, which have been slightly improved from the last one. The music I found to be annoying, so I'd recommend turning it off. One useful new feature is a Notepad function which allows you to record any important information you like. You can also now swap objects between characters. Levels now incorporate multiple screens, and the puzzles have become more intricate and more bizarre. You only get three 'jokers' (hints) to help you in the game; don't waste them. My advice: think outside the box and try your ideas with both characters.
Gobliins 2, the Prince Baffoon is a brilliant classic. For a Point-and-Click game it is very difficult. Luckily the immature wit makes up for the frustrating challenges. If you like puzzles, slap-stick humour, and are looking to kill a few hours, than this is the game for you.
The first part was a great success and it was logical that part 2 would come up. And it did! Goblins strike again. This time, there's only two of them but the game is still the same - complete the task and proceed with the adventure. If You played Goblins and liked it, Goblins 2 will amaze You even more. A must have.
The avalanche of hair-raising puzzles continues in this sequel to Gobliiins 1, albeit with a totally different plot (save Prince Buffoon (yeah, no joke) from the --you guessed it-- the evil maniac). The sound and the graphics are much improved, and the plot, story, and characters are even funnier. As in the first game, one of the charms of Gobliins 2 is the funny animations and character voices, gibberish though they may sound. You'll chuckle at the goblins' antics and their expressions when they are being crushed, bashed, or even eaten.
Don't let the game's cartoony style fool you, though: this is one difficult game-- controlling one less goblin (hence the missing "i" in the title) doesn't make it any easier, especially it is not as obvious as in the first game what each character can do. This makes it much more frustrating than the first game, as many puzzles require trial-and-error. Still, if you like its predecessor, you'll probably like the goblins' second outing. Recommended, but for puzzle experts or anyone with infinite patience only.
An excellent game - a very worthy successor! This time the son of the king's got to be saved. You're no longer controlling three Goblins but two (that's why there are only 2 "i" instead of 3). Fingus and Winkle settin' out to do what has got to be done one of them got the brains while the other one is... well - blue. Very funny, very addictive, just RIGHT!!! Sort of puzzle-Adventure with a little bit of action and good humor. If you liked the first one, you'll also like this one. I played this back in my Amiga-Days - it's still great and I can't decide whether it's even better than Gobliiins (the first part). But - hey! It's not up to me...
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