You take on the role of three brothers wandering through the magical land of Holm. Real-time interaction reminiscent of Ultima 7. An extremely large world, touted at the time as the largest game world ever created, about 17,000 computer screens worth of terrain.
The two Faery Tale Adventures were made as tutorials for new and upcoming RPG-players. The first game was ported to the PC after achieving a huge success on the Amiga console. However, something went wrong in the rewriting of the program. The action bar jumps around from time to time, which can be annoying at first, but after you have played the game for about 10 minutes you forget that it is even there.
As I said, the game is intended for newbie RPG'ers, but it features incredible gameplay and a huge world that will draw even the most hardcore RPG player into the game. After all, this is one of the best Amiga games ever to be ported to the PC.
The game features the three brothers - Julian, Phillip and Kevin - who are thrown into one quest after another. Each of them possesses certain traits that will help you accomplish the different tasks you are given. Since it is an introductory RPG, everything is made as easy as possible, especially the controls. You play the game with a combination of both mouse and keyboard. To attack you simply hold down 0 (numpad) or the right mouse button and move in the direction you want to attack. Some of you might fear that there is no real challenge in the game, but I can assure you that it will not be a gentle stroll through the park. Some of the monsters can be very difficult to beat, so you might end up dying all over the place. (If you die a little blue faery will ressurrect you every time, no potion needed). A good tip would be to explore the city of Tambry to its fullest before you venture outside the city walls.
The first quest will be given to you by the mayor of Julian's hometown. Julian must locate a magic talisman, for only the talisman can save his city from the forces of the night.
This game is recommended for everyone, due to gameplay that must be experienced to be believed. Also I would recommend it to everyone who has the sequel, and wants to know how the series started. And lastly, I would recommend it to anyone who loves a good game!
Very nice adventure RPG with all the stuff in it: ogres, dragons, magic, etc. Walk with your brother in the land of Holm. The game had one of the biggest worlds in that time. Over 15000 screens...
It's rare to see succesfull crossover games so early ('88) that were actually good playable and fun, but FTA seems to succeed in it. It's main hart is a somewhat simplified RPG game, but there are many adventure elements and search "quests" involved that it's just more then that.
Although there are better games out of this peroid, and certainly games with better graphics, FTA overrules them all in one thing : written word, story and gameplay. Everything is so smashsolid, that you'll soon be sucked up and play night after night after night.
And hey, a couple of years back they released FTA 2, which was more of a remake then a new game, so you could always consider going to the store for that one if you can't get this gem running.
Faery Tale Adventure is the PC version of the Amiga classic that is unfortunately much worse than the Amiga version due to poorly implemented graphics, and bad scrolling. That probably explained why the game never sold well in PC stores. Which is a shame, because the great gameplay of the Amiga version is still intact in this version.
In this game, considered by many Amiga players to be one of the best introductory adventure/RPGs ever made, you play one of the three brothers who are tasked with recovering the magical Talisman to ward the village from impending evil. The game is played from an innovation overhead isometric angle, and you have considerable freedom to take on numerous subquests, as there is no time limit. The game's hallmark is the sheer variety of gameplay and colorful characters you will meet and fight. For example, later in the game you will have an ability to ride an enormous turtle to cross the seas, and fly on a swan to cross over mountains to explore unreachable valleys. Various spells can be cast with appropriate magical artifacts. You one can make light, heal yourself, use a card to call or teleport yourself about the country. Simple combat sequences and the lack of detailed statistics make this a good game for RPG newbies and adventure fans, although the vast gameworld (which spans nearly 17,000 screens worth, with terrain ranging from a desert, to ice-covered landscape, underground caves, and a witch forest) and numerous subquests should also appeal to hardcore RPGers who want a relaxing break from complex epics. Definitely MicroIllusions' best game, and well worth a play through. Highly recommended, especially for novice RPGers.
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