Playing a bit like the reverse of Pyro II, this game puts the player in charge of a forest fire response team, combating the spread of flare-ups into timberland and cabins using three fire-fighting tools: water Drops, Firebreaks, and Backfires, all of which work with varying success depending on the regard to the wind speed and direction. The layouts of flashpoints, cabins and fire-thwarting lakes is randomly generated with each game; a high score is assigned based on how quickly the player is able to control the total damage inflicted by all fires.
FireFighter is a fun and unique action/strategy game s a fire commander to coordinate the activities of firefighters in controlling outbreaks of fires, extinguishing the flames as quickly as possible to minimize losses to livestock, houses, and land. You start each map by buying necessary equipment and personnel, including firebreaks, firefighters, fire trucks and fire planes. Then it's off to use these in a real situation, keeping an eye on a number of parameters such as wind speed, terrain types (e.g. fire spreads quicker through short grass than tall grass), and emergency indicators. You earn money from each mission based on how much land/house/livestock (all sheep, incidentally - the game was made in Australia ;)) you help preserve. A built-in terrain generator that you can customize (choosing map size, size of initial fire, etc.), AI unit control, and a random physics system ensures that every game is different.
First released as shareware, developer Vortex Software Design released it into the public domain (as "thank-you ware") in 1999. If you enjoy unique action/strategy games, FireFighter is well worth your time, even if some maps are almost impossible to finish and it feels more like click-fests most of the time than a thoughtful strategic game (slowdown programs help, though). Highly recommended!
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