You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
Impossible Mission II is the sequel to the extremely popular and successful 1983 game Impossible Mission (made for Spectrum ZX and Commodore 64). Like the first game this game also puts you in a world of espionage, killer robots, interesting puzzles and much more.
The mission begins in an elevator shaft. The elevator automatically stops at any spot where you can get off. You can turn left or right to enter a room, with your route steadily mapped out on the lover part of the screen. The rooms contain a series of catwalks and gantries containing various items of furniture and machinery, all guarded by robots of varying intelligence. The aim is to navigate the catwalks and walk up to each item to 'search it'. A bar appears indicating the amount of searching left to do. Once this bar disappears, a discovered password is displayed or if you are unlucky a message saying 'Nothing Here'. The robots try their utmost to zap you with their ray guns, or force you off the catwalks into the abyss below. Each loss of life takes away your precious mission time. To help you on the way you get computer passwords which you can enter and freeze the robots for some time, reset the platforms, turn on the lights, etc.
The main goal of the game is to find all the pieces of the main puzzle and put them together (you manipulate the puzzle pieces in the elevator shaft, where you see the bottom part of the screen). Your time is limited, so you better hurry.
Also you must know that every time you enter the building the rooms will be rearranged, so you should save the game before exiting if you might want to save the game at the very beginning, so you could come to the same building over and over again (that's a good way to practice the game and certain rooms).
This game is slightly easier then the prequel was (and that's a good thing, because part one was almost too difficult). Also the problem with this game is that the PC sound at that time still didn't really support the speech (the C64 version of the first game started with one of my favorite game quotes: "Welcome visitor. Stay a while. Stay forever!"). Otherwise there's not much sound or music. The graphics are nice though. Especially the animation that's flawless, although you'll have to practice the jumps a bit.
All in all this game is a must have for every real games (not to mention a real classic). The game clearly deserves a 5. It was the prequel that became a legendary game, but it's this sequel that the better of the two games (yes, this is one of those sequels that's definitely better then the original game).
Another great game that defies simple description, this is the PC version of yet another hit Commodore 64 game. It's a platform action/adventure where you infiltrate a hi-tech building to stop an evil plan. Despite this hackneyed plot, dodging the robots while getting clues from the various computer terminals is a lot of fun. After it was first released in 1987 in CGA, Konami released the EGA/VGA version in 1989 with much improved graphics and sounds that finally rival the C64 version.
A classic and one of the best C64 games ever made was also ported to PC. But since PC is a much stronger machine, this game is just about an average product.
How come evil scientists always want to rule the world? And how come it is impossible to kill them, no matter what you use? Dr. Elvin Atombender is back and has a new headquarters set up.
The game plays the same as the first part, but Impossible Mission 2 is even more impossible then before! The towers are bigger and harder to complete, damn robots are now smarter and you need a lot more time to get to the mad doctor. The graphics are better, the sound has many more digitalized voices and many other improvements. Still, it is the same game and that's its best characteristic!
©2016 San Pedro Software Inc. Contact: , done in 0.002 seconds.