Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.
This game is about a race between Whizz, a bunny with a hot air balloon, and a rat with a zeppelin.
Even though the game doesn't really show the rat often, the first intro cut scene shows that the rat is cheating by shooting Whizz down with his shotgun. Now Whizz must search throughout the land for another hot air balloon.
Whizz has a mushroom as a health bar, collects flags and gems for points, and gains an extra life after getting 10,000 points. He fights with a spinning attack which can kill some of the enemies and transform them into mushrooms that can add some health to the mushroom health bar. Unfortunately, to perform such a spinning attack he uses health from the health bar, and the enemies can also drop a blue mushroom instead of a red one. The blue mushrooms are bad for Whizz, since they take health when eaten. On top of that, some of the enemies are even immune to his spinning attack! The attack destroys certain walls if Whizz has collected boxes that enable him to do so. The more boxes he gets, the more walls he can destroy with his spinning attack! You can instantly lose your lives if you don't pay attention when an enemy walks into you. It will keep draining away your health until you either step aside or die.
The time limit to find the hot air balloon will worry anyone who gets stuck in a level and can't figure out how to advance, as this forces the player to take another way. Luckily there are many ways to complete a level and many alternative ways to find the hot air balloon. The levels are puzzles that are in many ways solvable; some ways have more bonuses while the other ones are just faster. There are also some hidden passages and objects that guide you to the finish. Hidden areas that you may find will give you some points, extra time, and objects that need some investigation to find out what their purpose is. It's a platform puzzle game!
The game is quite generous when it comes to lives. You have a total of 12 lives, depending on difficulty, which are mostly "continues." Since you also gain an extra life after 10,000 points, you will be able to beat the game with no problems if you have enough time. Unfortunately there is no way to save your game, so if you quit you will have to do it all over again.
There are 8 levels in total, using 4 unique level designs. The graphics are eye candy and well designed, except for some minor details which are forgivable.
The music is amazing for its time. While most of the other games had little to no music this game had a different musical theme for each level.
Mysterious gameplay, enjoyable graphics, and puzzles that can be solved in many ways make replaying a satisfying experience for every curious gamer who wants to know every possible alternative way to finish a level.
Select "sound card music" and "sound blaster" on start. For the copy protection codes, look into the extras above the review.
Controls are:F1 = breakF2 = resume game
SPACE + any arrow key = tornado twistAny arrow key + space = jumpSPACE + any arrow key + SPACE = jump + tornado twist
Don't forget to increase your cycles in DOSBox.
Whizz is a colorful isometric platform game that lives up to Flair's usual graphics standards, although unfortunately lacking in playability. You are Whizz, a cartoon rabbit who must quickly negotiate network of platforms and obstacles to finish a race in the allotted time. Your path is not a rosy one, of course-- it teems with deadly enemies and numerous traps.
Controlling Whizz is a simple affair - press one key to jump, and another to spin attack the enemies. There are three levels of difficulty, but even the easiest level is quite difficult, especially since you must complete several races before reaching a "password save point." This console-game feature may put PC gamers off, although fortunately the races are not so difficult that anyone would give up replaying several times.
The game is definitely geared towards the younger crowd, or at least anyone partial to "cutesy" characters. If you do nothing for a while, Whizz will begin juggling colored balls, roll a die and throwing playing cards towards the camera. Which is not to say that the game is for kids, though-- the combination of reflexes and quick thinking is quite demanding. On screen, you have an hourglass timer and clock countdown, number of remaining lives, a small toadstool that represents your life and your game score. To increase your score, you must run over various pick-ups and jump on buttons to launch rockets. There are also a number of colored flags to collect, while your health may be replenished by spinning into enemies and munching the red toadstools that appear. Puzzle element in the game is present in the form of immovable objects such as solid brick walls, glass doors, and wooden fences. To break these down to proceed, you must seek out the relevant magic icon that will allow you to smash through these barriers. Completion of a level within the allowed time limit moves you onto a new course, with more hazards and-- of course-- a tighter time schedule.
Despite colorful graphics and intriguing puzzle/action concept, Whizz is ultimately disappointing due to its very restrictive control scheme. You can only move in four directions, i.e. in straight lines. If you come to a corner, you must go a little further forward, then take a 90° turn. Simply turning around just is not possible in the game. If you don't hit the 'gap' perfectly, you must go a little further still until you reach the next accessible 'slot'. Very frustrating. In contrast to ingenious puzzle games such as Chip's Challenge or Deadly Rooms of Death, Whizz's level design is quite poor. Objects in each level feel as though they have just been thrown down onto the play area, without sense or purpose. Sometimes you'd pass a level seemingly by sheer luck, by just blindly running headlong down the path, avoiding enemies. When a game boasts of being a "puzzle" game, this is certainly not a good sign.
Overall, Whizz's appeal is only skin deep. Once the "wow" effect of bright graphics wears off, we are left with a mediocre action/puzzle game that might appeal to the action crowd, but without any ingenuity or long-term play value.
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