Much as Wing Commander: Armada was designed to appeal to those who wanted to be able to create their own missions, the game ultimately became known for those who wanted a multiplayer game set in the Wing Commander universe. As in Wing Commander: Academy, there is no storyline to follow, but several new features not found in previous Wing Commander games are present. Not only can the player fly in "Gauntlet" mode, a straight shoot'em-up where wave after wave of increasingly powerful enemy ships challenge your dogfight skills, but a new "Armada" mode is present. This mode more represents a strategy game requiring the player to manage planetary resources and build up a fleet to hunt down and destroy his/her opponent.
Battle sequences in "Armada" mode place the player in the cockpit so they can directly affect the outcome of each battle, creating an interesting mix of strategy and action. Most players agree that Armada's strengths lie in it's multiplayer capabilities. Using a high speed modem, NetBIOS-compatible network, or a split-screen mode on a single computer, two pilot jockeys can both climb into their own fighter and play head-to-head or cooperatively.
A strategy game base upon the popular Wing Commander Universe. This game sees you in command of either the Terran or Kilrathi empires in a bid to conquer a sector of space. This game provided 2 distinct modes of play with Armada being entirely tactically based and a far easier quick play method much like the mission creation facilities of Chuck Yegar's Air Combat of 5 years previous.
This game also featured multi-player support both in Quick play and Armada modes. The game could be played either in split-screen, network, serial or modem modes and was one of the first multi-player 3D space sims.
Wing Commander: Armada is Origin's answer to the wishes of many Wing Commander fans: the blend of multi-player head-to-head action and strategic elements in the race to conquer the galaxy. Beginning with just a single carrier in an unknown part of the universe, each player must explore the system, seeking planets rich in resources with which to build either a mining station, a defense fortress, or a ship construction facility. The player mines materials from planets, transports stockpiles by cargo ships or redirects materials for use in the current planet's shipyards. Resources gathered for constructing new spacecraft continue the cycle of exploration and combat as each player strives to build and maintain a fleet to take and hold territories. The universe is randomly generated each game, allowing for an infinite variety of paths to reach that final showdown.
The multi-player aspect of the game includes three different options: modem, network and a new split screen view that allows two players to compete on the same computer (i.e. "hot-seating"). New features include the "Invisible Cockpit" that gives the player a larger viewing area, actual 3D shields that protect your ship, an intuitive "Starmap" navigation/deployment interface, and a "TauntMaker" option that lets user customize digital taunts with other players. The game also boasts an improved 3D engine, with fully textured, light-sourced shaded spaceships. Finally, it's also the first Wing Commander game that offers you a chance to play the formidable Kilrathi. Overall, it's a great addition to the famous series that appeals equally to action gamers who like some planning in their game, and strategy gamers who don't mind some arcade skirmishes.
People who downloaded Wing Commander: Armada have also downloaded:
Wing Commander 1, Wing Commander: Academy, Wing Commander: The Kilrathi Saga, Wing Commander II: Deluxe Edition, Wing Commander 3: Heart of the Tiger, Wing Commander Privateer (CD-ROM), Wing Commander IV: The Price of Freedom, Wing Commander: Privateer
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