Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier Command. In a near future alternate reality, the Ultra War is fought between the two dominate races in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most advanced weaponry science can devise.
You command a single "Mauler" assault tank in one of a series of scenarios. These range from a railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose the right weaponry based on the mission briefing.
Battle Command was the followup to the classic 3D war simulation Carrier Command that put you in charge of an advanced aircraft carrier. In Battle Command you command a tank. Unlike its excellent predecessor, Battle Command strips away much of the gameplay options, including priorities assignment, that made Carrier Command a classic.
The word "Command" in the name is a definite misnomer, given that Battle Command is nothing more than a glorified arcade game set in a tank. The 12 missions you will need to undertake are all very repetitive-- most of them are nothing but long, slugging matches where you face seemingly endless hoards of enemy tanks and helicopters. Despite some variety in mission objectives and weapons you can choose, most of the missions are very similar. In short, this is a very disappointing sequel to the classic game, despite better graphics and sound. I strongly suggest you play Carrier Command instead if you don't know what it is.
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