Team Suzuki uses official support to simulate motorcycle racing using polygon graphics. The action is viewed from the cockpit. Contact with other bikes or the scenery gradually increases the damage percentage, which will eliminate you at 100%. Crashing results in an external replay of your final moments.
Joystick and mouse control options exist, with the mouse being ultimately faster but harder to learn. 125, 250 and 500cc options exist, with the difficulty higher on the more powerful bikes. You can contest a full season, single race, or simply practice on a free track.
16 circuits are featured, from Suzuka and Misano to Rijeka and Philip Island, with races over 5-50 laps. Your opponents are seven factory Suzuki riders from various classes at the time, including 1993 500cc World Champion Kevin Schwantz.
Team Suzuki is a decent motorcycle racing simulation by Gremlin. All objects in the game including bikes and drivers are polygons except your dashboard, which is bitmapped. They are smooth and fast, however look a bit too simplistic and abstract for my taste (even for 1991). The game features many tracks to race on, in whole seasons, single or training sessions and features 125cc, 250cc and 500cc class bikes. Your bike is controlled with either the mouse, keyboard or joystick. Especially the mouse controls have a good feel, but the game is far from easy and takes a while to master. The PC conversion was done by Imagitec Design (famous for The Humans series, among other old games).
Race game of the early 90s. One of the first vector graphics motor race games. The gameplay is smooth, though driving with the mouse is very hard. I prefer the keyboard.
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