The pivotal battle of World War 2 is recreated using Impressions' Micro Miniatures wargaming system. You take an overall command of the units by directing them, and can play out the individual battles yourself if you wish. The screen display uses letters to indicate the unit type, with only functional use of graphics and sound throughout.
The gameplay is turn-based, with you selecting each move for your units before activating them and letting the computer do the same. The strategic considerations include the surrounding terrain, whether the enemy forces are fortified and ready for your attack, unit morale, unit fatigue and remaining movement points. At higher difficulty levels your orders may not be followed to the letter, as the more ambitious or arrogant generals attempt their own plans.
D-Day: The Beginning of the End, is a time-based war game in which the player has an opportunity to emerge victorious as either the Allied or Axis forces. In main, already generated, campaigns that begin in mid 1944s, the game covers the period of time from the Normandy invasion to the fall of Berlin. You choose which army you want to control and make all the decisions in accordance with preset victory conditions, such as capturing cities or winning battles.
There are two main modes of play that complement each other and lead to an overall realistic look at the beginning of the end of WWII. The first mode is a turn-based, campaign-level game where your army is maneuvered across Western Europe to gain positional strength. When battles occur the game switches to a Micro Miniatures mode, which focuses on a specific battle.
This is a complex, innovative and, to my mind either underestimated game or dedicated to a certain type of gamers like myself who like to make long-term strategies and have full control on the battlefield they are playing. I claim it because not every player enjoys lengthy gameplays when all you do are doing is moving your numerous units around (in both modes). Patience and time consumption is the price for completing this game, however, as I said before, there are such gamers that can commit themselves to this lengthy task and have fun. Nevertheless, to a product of SSI of 1994‘s it‘s conception is a truly deep one.
As for graphics in this game, well, it is no wonder and does not shine in any aspect; however, it shows everything you want to see in quite a pleasant manner. I mean, when you play this game, you SEE that you are playing a military game.
The sound. I never heard it. Game does have sound files and you can play them independently on winamp if you wish but I could not make the music work during gameplay. If you are interested there are sounds like bursts, explosions, truck engine hum and similar, but quite a few overall. I played this game on my 15 year old pc and a 5 year old pc. The latter would not play anything of course, but what IS a bit annoying is the fact that the old pc could not play either. So, in conclusion, one can claim that this game doesn‘t have any sound or music.
The main feature of this game is possibility to alter almost anything in the game. This means two things. First, when you actually begin a game - all starting positions are generated in any way - you can play around with victory conditions, leader personalities, various supply and AI options and several more items. What's even better, you can change these settings at any moment during gameplay! Second, before starting a game you can either choose a pre generated scenario or play with starting armies a bit. You can move divisions of both sides to any square of a map, add or remove infinitive number of divisions. You can simply play god in the whole theater of war. Not to mention the possibility to choose any date to start from. This allows player with enough patience and time to create a battlefield of his/her dreams. However there are restrictions like max division count to any side (about 350), current weaponries and troop properties but described above possibilities give one a tremendous tool to manipulate with. If you alter any starting map you are not restricted to use altering methods of the first choice (starting a pre generated situation).
As I stated above, anyone who would try this game and would like to play it to the end has to know that he or she will need patience and time investment. But if you don't mind playing the single player mode and have time to manipulate, click around and plan, well, you should try it out.
Yes another strategy game based on the popular day taking place in the Second World War. You start the game by choosing whether you want to play a single scenario or a historical campaign and then whether you want to play as the Allies or the Germans. You can also play the game in two player mode which is not seen often with war strategy games.
The general overview of the game is quite confusing and you have to use a lot of time finding out how the game works and what your different units are. Once you have placed all your units where you ant them and have given them orders as well you can end your turn and the computer will then make it moves and any battles will also be fought.
What I'm a little disappointed about is the graphics used in the game generally because they are very bad compared to the graphics you see between the turns as they are quite could. I know graphics isn't all but from a game made in 1994 they are very ugly and the interface will most likely scare away many strategy game fans. Overall D-Day is nothing special and just another war strategy game in my opinion.
Welcome to World War II. On June 6, 1944, as Supreme Axis or Allied Commander, you control the resources and positions available during the historical conflict. Select the Generals under your command: such personalities as Patton, Bradley, Montgomery, and Rommel, based on their actual capabilities. Select from several campaigns to carve through Europe, liberating cities or repulsing attacks. Your arsenal for the war's crucial last year includes aircraft, tanks, and a wide range of weaponry. The game is multi-dimensional, allowing you to maneuver company sized units on the tactical level and yet to play full-screen, high-resolution, real-time battles using miniature tanks, planes, men, and artillery. Special features: Zones of control, accurate field weapons, one or two player mode, fog of war, naval or air bombardment and support, historical personalities and data reports, supply and reinforcements, line of sight, weather, set your own victory conditions, and finally autoplay and quickfight.
Veteran wargame reviewer M. Evan Brooks sums it up succinctly in his synopsis of this marginal old game: "D-Day: The Beginning of The End is a wargame that portrays the amphibious invasion of Festung Europa, based on The Blue and The Gray engine--- so much so that World War II formations can assume "square". Need more be said as to historical validity? As a gaming experience, it ranked right up there with its history." Disappointing, to say the least, and a thoroughly failed attempt by Impressions to create a "serious" wargame-- something they have never been good at. Steer clear of this one, and play Gary Grigsby's wargames instead.
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