A turn-based naval strategy game, take various ships with different capabilities and defeat the enemy fleet. Includes resource system, units from PT boats up to battleships and carriers, good AI (multiple levels), player history, and more.
It is time to claim back what was yours infact. Your loyal friend who remained in the navy while you were dismissed, needs help. You are the man for this mission: The Lost Admiral. No one can stop you this time. It is either victory, or SHAME!
First of all, you need to create an officer to start this game. After that it is wise to play plenty of learning games with lower difficulty levels and appropriate settings to get used to choosing ships effectively, game controls and general layout of the game map. Learning games does not affect the history rank of officers, so experiment at will. It is with scenarios and campaigns that you will earn your rank back. Campaigns are two or more scenarios added up. The higher difficulty level you choose in options, the higher AI you will have to compete against.
Game lacks seriously when it comes to sound effects, and graphics also are not very satisfactory and somehow buggy; but gameplay covers for these bugs. Multiple AI levels, together with different types of ships to choose from, enhance the ability of strategy calculations.
The Lost Admiral was the first game QQP released, in 1991, and remains one of its best. This strategic navy wargame features excellent resource system, numerous units to choose from, competent AI, and QQP's hallmark player history. There's even a neat plot behind the game: you're an admiral who was dismissed from the service but is given a second chance by an old friend. Your job, of course, is to prove your command prowess in sea battles to regain the admiralty.
M. Evan Brooks said it all in his succinct synopsis of the game: "[The Lost Admiral] is "Empire goes to sea"; quicker than others of this genre, it offered a plethora of scenarios and randomization factors. Easy to play, difficult to master -- it was a classic. Not historical, but so much fun to play that the lack of a historical base was never that much of a concern. I still play it today, and its easy access and quick play offers never-ending challenges." A must have in every wargamer's collection! Too bad Lost Admiral II, which was essentially finished, was never released after QQP went under.
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