Theatre of War is similar to the classic game of chess, but in real time with projectiles. There are 3 gameplay modes: Medieval, Great War and Contemporary. Medieval has things like swordsmen and archers, Great War has a setting similar to World War 2, and Contemporary is air combat. All the modes play pretty much the same except you get different units in all the modes. To win you have to destroy your opposing King/General/Control Tower.
Each unit has a health and power bar. When you move or use a special attack the power goes down then the King/General/Control Tower must come to re-power them. This puts your main piece in danger. When the health bar is depleted the unit dies.
2 players can go head-to-head in real time over a serial cable, or turn-based on the same computer.
One of the most unique boardgames ever released is a good example of a great game concept sunk by poor execution. Theatre of War's original mix of chess, wargame, and boardgame elements and the real-time component lies beneath its incomprehensible interface, AI quirks, and the too-abstract ideas that weren't translated well. The game itself is a curious mix of each unit must follow a set of movement and attack rules similar to chess, but with wargame abilities thrown in. Could be fun if you understand its highly abstract concepts.
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