Based on the film of the same name, Indiana Jones and the Last Crusade pits you against Nazis, the Luftwaffe, mercenaries, traitors and spies in a race to locate the Holy Grail in an effort to keep it out of the hands of the world's archfiend, Adolph Hitler. This graphic adventure, released in 1989, is the precursor to the popular Indiana Jones and The Fate of Atlantis.
In a departure from the early graphic adventures that required typing key words from a pre-generated list to advance the action on the screen, the LucasFilm, Ltd. designed interface required nothing more than a simple point-and-click of relevant words and phrases and eliminated the parser frustrations prevalent in the 1980s (e.g., early King's Quest games). The storyline is held together by short animated cut scenes that supplement the actions of the player-controlled Indiana Jones character.
Indiana Jones and the Last Crusade, although based on the movie, gives the player the freedom to deviate from the movie's plotline so that the adventure isn't just a re-hash of the film. Gameplay evolves as you search out clues to help solve the dozens of puzzles within the game. A pre-printed booklet called the Grail Diary (belonging to Indy's father, Henry Jones) is inlcuded with the game to aid in finding the correct solution to the puzzles.
In a short version of the in-depth storyline, what begins as Indy's quest to find his father, who has disappeared while searching for the Holy Grail, turns into a race against time to save his father's life. Walter Donovan, a wealthy industrialist who nobly funds Indy's search to find his father, has ulterior motives and eventually shoots Henry Jones, knowing that act will spur Indy into quickly finding the Grail and its healing powers as his father's life now depends on it.
All action within the game is handled via point-and-click and the story unfolds in third-person perspective. The game is designed to be played and can be finished without any fighting whatsoever. For those who like to mix things up a bit a fighting option can be triggered simply by choosing to "throw a punch" from the possible responses when interacting with another character.
A unique scoring method is also available for those gamers who want a numeric goal to shoot for rather than just working their way through the game. The Indy Quotient (IQ) is a running point total that is added to as puzzles are solved, obstacles overcome, etc. It comes in two flavors, an episode IQ and a series IQ. The episode IQ simply keeps track of the points earned in your current game while the series IQ accumulates all possible points gained in games up to your current attempt. The total possible score is 800 and will require solving every puzzle, finding every meaningful object and getting past all obstacles.
Indy needs your help! Do you have the backbone (now where did we hear that before?) to leap into the fray and guide Indy to a happy ending in search of the Holy Grail?
It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader.
The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on and off. Most locations are from the movie, but some further scenes are added.
In keeping with Indiana's action-man persona, the game also features pure action scenes. Unlike most Lucasfilm adventures, you can die.
Two PC versions of the game were released, one with 16 color EGA graphics, and one with 256 color VGA graphics.
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