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Scooter's Magic Castle screenshotScooter's Magic Castle 1993 Educational
Scooter's Magic Castle is a fun edutainment title from EA*Kids, a superb but sadly short-lived series by Electronic Arts. Set in a cartoonish castle environment, the game includes 25 learning games and activities for children aged 5-8. A new game is waiting behind every castle door and stained glass window. Similar to Broderbund's The Treehouse, each activity in Scooter's Magic Castle teaches a different subject or skill including typing, reading, problem-solving, creativity, and pattern recognition. The game sports a very intuitive interface that is mouse-based - one cursor does everything in the game. Colorful 256-color graphics, fun cartoon animation, and...


Thunder Blade screenshotThunder Blade 1989 Arcade action
Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to...


Conqueror screenshotConqueror 1990 Arcade action
Conqueror is a polygonal isometric-view tank action/strategy game with an elaborate control system (emulating "real" tank controls on normal joysticks) and two-player possibilities by switching the controls to use one joystick each for gunner and driver. The goal of the game is generally to destroy all enemy tanks on the map using a preset squad of tanks of your own. The tanks on the player's side that aren't controlled by the player act on AI, but the player-controlled tank can be switched at will via an in-game map. Alternately, the player can use that map to direct tanks to other...


Decision at Gettysburg screenshotDecision at Gettysburg 1990 Strategy
Decision at Gettysburg is an awful wargame that deserves mention only as the first VGA graphics wargame ever made. This operational simulation of the Gettysburg Campaign suffers from the lack of a friendly user interface, horrible AI, and questionable logistics. In a strange departure from the norm, no group orders are allowed, making gameplay very tedious as you must give an order for each individual unit. The interminable clicking to move reinforcements to the battlefield quickly becomes boring. In two words: avoid it. If you want a great wargame set in the same period, play SSG's Decisive Battles in Americal...


Abuse screenshotAbuse 1995 Arcade action
A masterpiece! Basically just a sidescrolling platform shooter - but it's technically very advanced (for 95) - this shows where the genre would have gone if it would not have been eradicated by the flood of 3D shooters. Controlling a Turricanlike one-man-army you destroy anything that stands in your way while you proceed further into this futuristic building filled to the brim with aliens, robots and automatic laser guns.The story isn't anything new, the graphics are great though and the controls... yes, the controls are great! With the keyboard you control the movement of your hero while you use the...


Radio Zonde screenshotRadio Zonde 2002 Arcade action
Radio Zonde is a good-looking vertical shooter made by the design team of Dogma, a great fighting game you can find on this site. Although the graphics is excellent and the gameplay very smooth, Radio Zonde is unfortunately bogged down with severe gameplay balance problem. At first glance, you might (if you are a joystick expert) be delighted at seeing the whole screen filled with missiles with hardly a second of respite. That is, until you discover that in the default mode, your aircraft in the game - a cute-looking angel - is practically invincible. What fun is a shooter...


Muzzle Velocity screenshotMuzzle Velocity 1996 Simulation
Muzzle Velocity is an action/wargaming hybrid were you can make the tactical strategic decisions of unit placement, composition, etc. from a strategic top-down map, as well as getting in on the action yourself from a first person perspective.Taking place on the European front in WW2, you get 150 single player missions sprawled on single scenarios or a career mode, where you step up in range with each succesful mission thus increasing the range of orders you can issue on the strategic aspect of the game. You can control 100 units from either the U.S., British or German side and though...


Blood and Magic screenshotBlood and Magic 1996 Strategy
Blood & Magic is a real-time strategy game focused on unit management rather than base construction. It uses the Advanced Dungeons & Dragons license (and thus has AD&D type units) and takes place in the Forgotten Realms AD&D setting. There are five separate storyline scenarios of increasing difficulty with three missions per scenario, playable from the side of both factions each, for a total of 30 missions in the game.The game is tile-based with a 2D top-down perspective. The player starts out with the ability to create Basal Golems, around which the game revolves since they generate your sole source...


3D Construction Kit 2 screenshot3D Construction Kit 2 1992 Utility
3D Construction Kit 2 (3DCK2) is a great sequel to Incentive/Domark's 3D Construction Kit, released a year earlier. As with the first title, 3DCK2 isn't really a game but a powerful application that lets you create 3D action/adventure games. The engine is powered by Freescape, Incentive's acclaimed game engine that anyone who has played '80s classics Castle Master or Driller, or any other Incentive game is familiar with.3DCK2 allows you to create a 3D world by building objects, then positioning them accordingly. For example, a house can be made up of a cube with a pyramid-shaped roof. Add a door...


Napoleon in Russia: Borodino 1812 screenshotNapoleon in Russia: Borodino 1812 1988 Strategy
Borodino, just outside Moscow was hit terribly by Napoleon and the Russians fled. Once the winter hit and the Russians were regrouped, they pushed Napoleon back into Europe. This game is the scenario that "might have been" and it's outcome of the Russians OR Napoleon is up to you....


 

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