The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.This game was later re-released on the NES with an updated Aladdin cart version. Updates include the number of collectible stars have increased from 100 stars to 250 stars, Dizzy now walks at a brisker pace, there are small terrain differences, some item placements have been rearranged, and the inventory system has become more simplified.
The Fantastic Adventures of Dizzy is the first Dizzy game created directly for PC machines. It was obvious that PC conversions of the games originally made for the Spectrum were not good enough, so the programmers wanted to use the PC's resources to create a better and more challenging game. The result was that they made the largest and the most complex Dizzy game, filled with variety, adventure and action.
This game was an extremely important step in Dizzy's PC history: One of the peculiarities of Dizzy was that he was rather hard to control (for example, he would continue to roll after jumping). On top of that, the PC versions were more difficult than the Spectrum and C64 versions, which turned people away: the games were just too hard to play. The programmers now wanted both to cater to Dizzy fans and to attract new players, so they made some changes: Dizzy will no longer die straight away, but he'll lose energy, which can be recovered through pieces of fruit. You can also collect a number of extra lives (which you will need) by solving tile puzzles. Dizzy still has his "egg-specific" movements, like the rolling after a jump, but they are not quite as nerve-wrecking as in the earlier games.
Since Dizzy was not so popular on the PC, everything just had to be more complex. It seemed that people wanted more variety and new tasks, since lots of tasks were repeated from one Dizzy game to another. On the other hand a proper Dizzy game just wouldn't be complete without certain features. This game features all of Dizzy's friends and all the objects and puzzles from the previous games, but in addition to Dizzy's village there are also new locations that can be explored, including a mine, a graveyard, a beach, an underwater town and a pirate ship.
Like the previous Dizzy games, this one is a cross between a puzzle and a platform game. Extras include fruit that will replenish Dizzy's energy and 250 stars to be collected (in place of the earlier titles' gold and diamonds). There are also some things that improve the variety of the game, like the aforementioned tile-shuffling puzzles, long and dangerous wagon drives through the mines where you'll collect many stars, the castle entrance screen that resembles Operation Wolf, jumping on bubbles like in Dizzy Bubble and so on.
This is the largest (perhaps even too large), most interesting and best looking Dizzy game for the PC. It manages to stay true to Dizzy-specific peculiarities, while adding a lot of extra features. The different elements are well-balanced, making this a game suitable both for players already familiar with Dizzy games and for those who have never heard of them before. Although it may lack some sort of raw attraction that the Spectrum and C64 owners certainly felt, Fantastic Adventures of Dizzy has all you need from a Dizzy game. I would even recommend this game to players who tried other Dizzy games and hated them. Saving Dizzy games on other platforms, this is THE logic/platform game.
Part of the Dizzy games Series
Okay to start off you should know that I am referring to the games on the ZX Spectrum (128k for the tech-heads). This is because more games came out on the Specky (Spectrum) and its that which the games were originally coded on (they were ported to many other systems including the Amiga and the PC).
Okay, so you may be asking, "so what the hell is Dizzy?" Well, it's a game that was made on the ZX Spectrum in the 1980's but finished its reign on the PC and Mega-Drive (Genesis for the Americans). The basic concept of the game is that you are a egg that is called surprisingly enough Dizzy, you are part of a small village that has "the yolk folk" inhabiting it. The Yolk Folk are your family and friends.
The basic plot is unusually the same in these games "Zack the evil wizard has captured Dizzy's friends and girlfriend, Dizzy is obviously pissed at this and sets off the find his friends to defeat the evil wizard Zack". You accomplish this task by jumping around many, many screens of pure fun picking up objects and solving tasks.
In all there were 7 PURE Dizzy games (Dizzy, Treasure Island Dizzy, Fantasy Land Dizzy, Magicland Dizzy, Spellbound Dizzy, Prince Of The Yolk Folk and Crystal Kingdom Dizzy. (There was another game called Fantastic Adventures of Dizzy that was released on the Mega-Drive and the PC but I don't count that as being pure for reasons specified later). Dizzy also formed a few Spin-offs, the obvious ones being Kwik Snax (which was a puzzle game that had a super cool Dizzy rock band in it :D), Fast Food Dizzy (PAC-Man Rip-off ;)), Dizzy Down The Rapids (Action game involving Dizzy in a barrel and apples), Panic Dizzy (another puzzle game) and Bubble Dizzy (in which you had been thrown off a pirate ship into the deep water and have to find you way up to the surface by riding bubbles. Hell a magazine (crash magazine) even made its own version of Dizzy (Dizzy 3 1/2) as the release of Dizzy 4 was getting close.
If you're still in puzzlement of why the creators (the Oliver Twins), created their whole game around a load off eggs! Then think of it this way; Mario is one of the best selling game series ever and that is about a Italian plumber created by some guys in Japan... go figure?
The Fantastic Adventures of Dizzy (Mega-Drive and PC only):
This was the worst Dizzy game by far, it was just a cheap attempt at getting a few extra bucks. This game basically combined elements of all the other dizzy games and like Crystal Kingdom was just a platform game with easy puzzles. The plot of this game I have to say I have absolutely no idea played it for about 10 mins, realized it was crappy, turned it off and hung my head in shame at the disappointment of this game. I have to admit this was Code-Masters fault and NOT the Oliver Tiwns, as they were the specky people.
Graphics are the best seen on a dizzy game and so is the sound, in my view this game is not really worth the floppy disk it came on.
Music: Just HAD to put this in, the music is great! The tunes stick in your head for years.
Conclusion: Defiantly worth getting, even if you're not a fan of platformers. Gords statement: " Whoopee Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Boing Ahh crap I jumped in the water"
Bad things about Dizzy: Yes there are some bad things about these games :O. Basically the controls are one, as you can sometimes jump too far or to short and you die, you can lose all of your lives on one small part like jumping over a lake. After you have got real far and that happens, you get pissed off quite a bit.
Fans of Spectrum computers would recall that Codemasters' Dizzy series were some of the best games ever made for that computer. Created by a quirky pair of designers who call themselves The Oliver Twins, the series feature Dizzy, prince of the egg-shaped people (okay, they're actually eggs) who are, quite ingeniously, called yolkfolk. The games are either arcade adventure, or arcade-style puzzlers. The series is memorable for eccentric level design, great music, and wonderful cartoon-style sense of humor. There were 15 Dizzy games made for the Spectrum, only 7 of which were ported to the PC.
Fantastic Dizzy (a.k.a. Fantastic Adventures of Dizzy) is one the few Dizzy games that were not released for the Spectrum, the system on which the series was well known. Instead, Fantastic Dizzy was first released on the NES, followed by the PC, Sega Master System, and Game Gear versions. It was also notable for being the last adventure-style Dizzy game ported to the PC (the series itself has one more adventure-style game, i.e. Dizzy The Adventurer, but that was the NES remake of Prince of The Yolkfolk, which was released earlier for the PC). Gameplay should by now be old hat for anyone who has played the previous three Dizzy games. You guide Dizzy, the little egg man, as he wanders around a leafy forest (as well as a medieval-looking town, a lost mine and an underwater section in this particular episode), picking up bizarre objects and using them in even more bizarre ways to solve strange puzzles. Fortunately, the first few puzzles are easy ones designed to get you into the swing of things (e.g. use the plank of wood to make a bridge across the spikes, give the big lump of meat to the monster to stop him from eating you). The puzzles quickly become devious, giving you the kind of mind-wracking frustration that makes for a real sense of reward when you finally solve one. Solving puzzles often opens up whole new areas, with different backdrop, so you always have an incentive to grit your teeth and move on.
In addition to fun adventure puzzles, Fantastic Dizzy also introduces a few arcade sub-games to the standard Dizzy formula, including an Operation Wolf-style shooting gallery and a tile-shuffling puzzle game where you can win extra lives, but these are mere icing on the cake. Overall, if you are a Dizzy fan, Fantastic Dizzy is a great game that is well worth the time spent. It's much longer, looks better, and sounds better than previous Dizzy games. Highly recommended, especially if you like twisted puzzles a la Coktel Vision's Goblins series.
Another game featuring the world's most famous egg - Dizzy. This one is the best in series of great games made by Codemasters. Diasy (Dizzy's girlfriend) has been captured by the evil wizard Zaks. Only Dizzy is brave and clever enough to rescue her from a terrible fate. Leaving the safety of Yolkfolk's treehouse village, Dizzy sets out on his greatest adventure - introductory story copied from the game.
People who downloaded Dizzy: Fantastic Adventure of Dizzy have also downloaded:
Dizzy: Fantasy World of Dizzy, Dizzy: Prince of Yolkfolk, Dizzy: Bubble Dizzy, Dizzy: The Dizzy Collection, Dizzy 2: Treasure Island, Magicland Dizzy, Gobliiins, Ecco The Dolphin (Windows 95)
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