Virus 1988
For a man who's only ever produced two games, David Braben has got one hell of a reputation as a programmer. He designed and co-wrote the timeless classic Elite, and more recently conceived and wrote Zarch for Acorn's mighty 32-bit mega-machine, the Archimedes. Zarch's astounding graphics and gameplay caused it...
Visionnary Catacombs 1991
Voodoo Nightmare 1990
You take on the role of Boots Barker in his perilous attempt to escape the jungles of darkest Africa. The game is set in the 3D isometric mould. I have now read the instructions five times and I still can't work out what to do. All I know is that...
Voyager 1989
Twelve years ago NASA launched the deep space probe Voyager II on a mission to survey the solar system and anything beyond it. Since then we've had lots of pretty colour pictures sent via its hugely expensive camera. Incidentally NASA have just realised that by using a $900 video camera...
Voyages of Discovery 1994
Way back in April 1990 AF gave Pirates from Microprose the once over. It earned 74 per cent which is a fair enough mark, but belied the playability, enjoyment and hours of fun that could be derived from playing the game. It had historical background, geographical accuracy of a sort,...
Vroom 1992
I've never really liked driving games, but maybe that's because the only ones that I've had a go at have been utter tripe with jerky graphics and awful controls. However, what do you think has transpired? Yes, I can honestly say that I've seen the light Vroom has to be...
Vyper 1988
Walker 1993
If ever a game deserved to be described as a shoot'em-up in its purest form, then Walker is it. Dispose of complex control systems, abolish all power-up structures and rage a path from right to left instead of the traditional left to right. What do you get? Quite simply, a...
Wall Street Wizard 1988
Wanted 1988
You play a wild west headhunter and have to shoot all the enemies. You walk "up" on the screen, but you can't control your walking speed, the game just scrolls the screen. So it's a simple arcade shooter, like 1942, but instead of a plane, you control a wildwest hero....
War in Gulf 1993
War in Middle Earth 1988
Mastertronic's latest incarnation of the classic fantasy novel Lord of the Rings is a wargame with a difference. With Frodo and his mates wandering off to destroy the One Ring you just know that if left to his own devices he'd have that ring melted down in no time at...
War Zone 1991
If you can think back a few years and remember the game Commando, you'll probably already know what Warzone is all about. Core Design, the people responsible for the excellent Corporation and Chuck Rock, obviously feel that there's still some life in the old dog. Hopefully, they're right, as Commando...
Warlords 1990
When a race becomes a civilisation, there's only one clear path forward: war. Warlords is a fantasy-based war-game. Eight players battle it out to become the ruler of the fabled land of llluria. Each has the same aim: to kill their chosen race of peoples to until they are the...
Watchtower AGA 1996
Remember Commando? Or Ikari Warriors? Two games that caused me to hark back to my eight-bit computing days. Well, Watchtower borrows heavily from this style of gameplay and makes no bones about it. 'A top-down view Commando-style arcade war game!', shouts the press release. But what seems to have been...
Way of the Little Dragon, The 1987
A game that tries to emulate the original techniques of the karate. Different opponents and background scenes, many moves. Nice graphics in 1987, a good beat 'em up game....
Ween 1992
Before we start I should advise all of you who are expecting any sad attempts at a joke about a game called Ween that you're going to be disappointed. Ween is a perfectly good title and wouldn't dream of making any jokes. It is one of those French RPG thingies,...
Weird Dreams 1989
Despite the increased power of machines like the Amiga, games like Weird Dreams are still in the minority. The promises held out to gamers of interactive movies and virtual realities have, for the most part of a year that finally saw the Amiga take off, failed to materialise. Instead we've...
Wheelspin AGA 1995
Rather coincidentally, pretty much the last thing I wrote for The One (apart from the obituary!) was a Work In Progress for this little fella and jolly nice it looked too. Of course, the main problem was that we never actually saw the thing running, and as is always the...
Where in the Time is Carmen Sandiego 1990
Whirligig 1988
When a game comes along boasting four billion sectors, more than a little scepticism creeps into my head (but that's nothing new!). There seems little point in dealing in such high numbers when there will obviously be little variety from the first to the four billionth. On the other hand,...
Whizz AGA 1995
Whizz is a fast isometric 3D game, one which would like to think it's a platformer but unfortunately is not. The box proudly states that the game's 3D perspective is the next step toward in platformers. And who knows? Perhaps they're right, but I'm afraid that Whizz fails to deliver...
Wild Cup Soccer 1994
This is fantasy football in its truest sense, with the player cast as manager of the Bruisers, a team of footy-crazed dwarves. Your task is to guide these stumpy soccer stars to Wild Cup glory in a knockout, knockabout tournament against seven rival teams of assorted mutant rabbits, sheep, bears...
Wild Streets 1990
Wild Wheels 1991
THE ONE'S FIRST CONTACT with Red Rat software came way back in the early days, when Mandarin Software released the superb Lombard RAC Rally, conceived and programmed by the team. However, the only game that we've seen since then was the technically accomplished International Soccer Challenge (published by MicroProse), which...
Willy Beamish 1992
Windwalker 1989
It was not very long ago that software houses discovered" a new form of computer entertainment: "interactive games". Otherwise known as roleplaying games (RPGs), this new type of software featured full interaction between the central character and his/her surroundings and other characters who would appear in the game. The games...
Wing Commander 1992
When Wing Commander first came out it was one of the those advanced texture-mapped, gouraud-shaded games that the Amiga struggled with at the time, and was widely regarded as too slow to be playable. That was mostly because the A500 was still considered to be the most popular Amiga, but...
Wingnuts AGA 1997
Sometimes it takes a newcomer to shake out the doldrums. It seems like everybody these days is obsessed with getting a realtime strategy game to market they used to be obsessed with getting a 3D shooter out, but the release of Doom and Quake changed all that. Along comes the...
Wings 1990
Once more Cinemaware's researchers draw from history for the inspiration behind a game. This time the creative time machine has stopped midway through World War I and inside the hangers of the 56th Aerosquadron. The obligatory 'movie' intro is an account of the Wright brothers first powered air flight, along...
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