Faery Tale Adventure II is the sequel to MicroIllusions' classic RPG. The three brothers, introduced in the first game, have been teleported to a foreign country where they have to save the local people from evil powers spreading in the once peaceful lands. The graphics resemble those in Ultima VIII: Pagan and the gaming world is large.
You can't call this game the actually volume two as this game is a new attempt to make a better version of the old classic roleplay game with almost the same name which is Faery Tale 1: Adventure. There are of course many improvements compared with Faery Tale 1. The graphics are much better while the sound is better as well. And of course it has to be that when this version is so much newer.
The big difference with these two versions is that you can control all three brothers at the same time or you can just decide to split all three brothers up and explore different places at the same time.
One of the most underrated RPGs of all time, Halls of the Dead is the excellent sequel to The Faery Tale Adventure, classic RPG and MicroIllusions' best-known game. This time, the three brothers from the first game Julian, Phillip and Kevin are teleported to a foreign country, where they are (naturally) tasked with saving the region from evil powers that are sapping the once peaceful lands (Magic Candle II, anyone?).
Halls of The Dead builds upon its predecessor's best-loved feature: a huge, dynamic, densely populated world where you can always find something to do and gentle townsfolk to talk to. Similar to the first game, Halls of The Dead is a "light" RPG in a sense that it focuses much more on storytelling and adventure-style quests than on building characters' stats to a godlike level. The interface and graphics are similar to the isometric view of Ultima 8, but less elegant: a full quarter of the screen is taken up by character and action panel at all times, but this does make simple tasks like equipping your characters and casting spells much easier. In contrast to the single-player game of Faery Tale Adventure 1, you can now control all three brothers at once while they roam the lands. Similar to the Magic Candle games, you can control each brother separately, via the "banding" command. For example, you can have two of the brothers in the far west, and the remaining one in the east. "Centering" controls which one is in the center of the view. The other brothers will follow the centered character unless they are not banded. The spellcasting interface is a little cumbersome and takes some getting used to, but it is not annoying once you get used to it.
With a huge world to explore, hundreds of subquests, and numerous NPCs who always have interesting tales or useful advice to tell, Halls of The Dead is an outstanding introductory-level RPG that will keep you occupy for months. A truly vast gameworld and four different endings will guarantee that you will always see something new in your subsequent travels in the lands of Farr after finishing the game once. Die-hard RPGers will probably dislike the game's superficial handling of stats and simplistic combat options, but newcomers and anyone who likes a good story will find this easy-to-moderate old game a pleasant surprise.
Just like its predecessor, this is meant to be an introductory game for the RPG genre. You will once again meet the three brothers Julian, Phillip and Kevin. The biggest difference between the two games is the graphics. As you can see from the screenshots, the game uses pixel graphics. The designers have followed every rule regarding pixel art and they were all masters. The result is extraordinary.
As with so many RPG's you begin inside a city. Here you will walk into every house, steal everything that isn't nailed down and then sell it to the local pawnshop. With the money you receive you will buy better weapons and armor. (I always find RPG heroes to be kleptomaniacs... but none of the NPC's seems to mind. Maybe it is because they just saw you slay a dragon with a single blow of your warhammer. If you want to steal their pillows, pots and flowers, they are NOT going to stand in your way. I know I wouldn't... ) After you are finished with the theft, you venture outside the city walls, to kill yourself a Goblin, an Orc, a Troll... and so on. Only to loot them afterwards, and leave them to rot on the ground. Niiice.
The game is also filled with mini-quests, so try to talk to everyone you meet. There might be a fair maiden needing three young men to rescue her, an Ogre to kill, or apples to be collected... Some quests will also be written down in books and tomes, so read these as well. They may contain valuable clues.
The game scores highly in every aspect (except maybe on teaching you good social manners). Note that the music and videos have been removed to minimize the size (and their absence is therefore not a fault of the game). The sound, however, is more than enough to enable you to embrace the atmosphere in the game. This game should be on every gamer's "to play" list.
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