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Air Raid: This is Not a Drill screenshotAir Raid: This is Not a Drill 2003 Arcade action
Much like Beachhead 2000, this is a simple exercise in clipping the wings of planes over and over again ... except Air Raid is nowhere near as bad. Published by Big City Games (Strategy First's budget arm) and developed by Made by Kiddies, Air Raid places you in the gunner position on a battleship for wave after wave of fighter planes, bombers, and the occasional ship or two. Think Galaga or Galaxian (or Gorf for the really old-school) in three dimensions with (kind of) realistic-looking aircraft, and you have the right idea. While the arcade-style games were designed to eat your...


Space Station Escape screenshotSpace Station Escape 1995 Arcade action
Space Station Escape is a first person shoot-'em-up similar to Blake Stone. The story behind the game is that the Earth has been destroyed. An alien society has vowed to destroy your space station after they've killed everyone on board. You, the player, must fight through all the levels of the station against aliens and the stations own security drones, release the captured crew members, and either escape or disarm the stations' self destruct system. along the way weapons and ammunition will need to be collected as will security keys and armourThere are twenty levels to this game of which...


Eastern Mind: The Lost Souls of Tong Nou screenshotEastern Mind: The Lost Souls of Tong Nou 1995 Adventure
A game in which you search for your lost soul on an island that takes the shape of a giant green head, and in which you must die and be reincarnated 9 times in order to succeed, is different to say the least. From the mind of Osama Sato, a Japanese artist and composer of some note, Eastern Mind offers something truly different, but in the end comes up short. The game worlds are a cacophony of images and music, populated by some of the strangest beings you will encounter anywhere. Take for instance Pang-Xie, a resident of Mon-Chien, the Land...


Jonny Quest screenshotJonny Quest 1993 Adventure
Back in the mid sixties a cartoon entitled Jonny Quest appeared on TV. It was a show well before its time. It had many great qualities the sci-fi series of the time had, with the advantage of being animated, so when the show aired again in the 90s it didn't look really dated. Now before you there is a computerized adventure of Jonny Quest. This game was made for DOS only and it has nothing to do with the Jonny Quest game made for other computers (C64, Spectrum ZX, Amstrad...). The game has nicely drawn VGA graphics that really capture...


Alien Legacy screenshotAlien Legacy 1994 Strategy
In a rather unusual twist from similar games in the space exploration/world-building genre, Alien Legacy emphasizes game enjoyment and story involvement first and foremost above technical brilliance and futuristic space hardware. In fact, by introducing and maintaining a solid storyline with elements of adventure, strategy, and puzzle solving, designer Joe Ybarra has struck a happy medium between the extremes of hard and soft science fiction. There's a very fine balance that includes the popular advances-in-technology theme, colonization, combat, exploration, and mystery. The game doesn't always intricately integrate these components in an obvious way but there is enough of each element...


Windsurf Willy screenshotWindsurf Willy 1989 Sports
A challenging 3D windsurf simulator that features 15 scenarios that range from speed to trick-surfing high waves. It's not authentic, and the waves are difficult to see with awful graphics-- the game is fun for a while until you discover California Games 2 or the Amiga version, which has much better music in addition to crisp graphics. ...


X-Men 2: The Fall of the Mutants screenshotX-Men 2: The Fall of the Mutants 1991 Arcade action
In X-Men 2, you may choose five members from a list of fifteen different X-Men, after which you pursue a pair of villains (specifically, members of the Freedom Force - most of whom were until recently part of The Brotherhood of Evil Mutants). After you capture them, they direct you to the next level. This sounds easy, but there is a large variety of foes standing between you and the bosses. There are healing items scattered throughout the levels, but many of them work only with specific characters, and finding the villains is extremely difficult. The way to your destination is...


Lifeforce Tenka (a.k.a. Codename Tenka) screenshotLifeforce Tenka (a.k.a. Codename Tenka) 1998 Arcade action
A decent FPS game from Psygnosis that was more successful on the Playstation than PC. The mundane storyline is as follows: the year is 2096 and Earth is polluted and war torn. The remaining colonists have only one wish, to leave the barren planet Earth and rebuild their lives on Extrevius 328, an off world colony that is rumored to be the promised land. You are Joseph B. Tenka from Extrevius 328, a corporate conglomerate manufacturing plant for deadly warriors, known only as Bionoids. Tenka has been listed for transformation into a Bionoid, which is a half man - half...


Heirs to The Throne screenshotHeirs to The Throne 1992 Strategy
The plot is very simple. There are different heirs to the throne. The one who is the most powerful will reign supreme. You're one of the four barons who are trying to seize the royal scepter by conquering the land. The graphics of the game are nice enough, but I really miss the animation. The sounds are nothing special, but you'll probably keep them turned on. The gameplay is nothing special either, but it runs smoothly and it's quite easy to understand. The game even offers you to change the language (it can be either in German or English). You...


Riders of Rohan screenshotRiders of Rohan 1991 Strategy
Another J.R.R. Tolkien based game, but specifically focused on the Two Towers story, starting right before the siege of Helm's Keep: the battle between the defending forces of Rohan and the attacking legions of the evil wizard Saruman. The game introduces a similiar style of play as War in Middle Earth, that is a macro-world map point of view which operates battles and movement of mass armies, and there's a micro point of view, a more 'action' approach where the original characters of the Fellowship can battle enemies at a smaller scale: Shoot orcs from a ranged distance, fight them...


 

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