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Fade to Black screenshotFade to Black 1995 Adventure
Fade to Black is the sequel to Flashback: the Quest for Identity. The player takes control of Conrad, the hero from Flashback who has been imprisoned by his old enemy, the Morphs. Gaining the trust and assistance of the mysterious Ancients, Conrad must fight off the Morph invasion, not knowing whom he can trust. The game uses fully polygonal graphics for both character models and environment. The camera changes angles depending on the location of the player character, similar to the Alone in the Dark series. Conrad can use various weapons to eliminate the enemies and will also have to solve...


Mercy screenshotMercy 1997 Adventure
When the next smallpox pandemic comes, none of our society's hubris will soften its devastating public health impact. You inhabit the shoes ("play" is the wrong word entirely) of Dr. Peter Basham, in gentler times a pediatrician, working overtime to process the hideous and deformed smallpox victims, racked with pain, in a hospital of psychopomps only equipped to deliver mercy, not cures. The social blows, though softer, are no less deleterious to our cultural framework: not only has the outbreak deprived you of your career and wife, but your conception of self and the very prospect of conducting a meaningful...


Port Royale: Gold, Power and Pirates screenshotPort Royale: Gold, Power and Pirates 2003 Strategy
Developed by ASCARON, the same company that brought us Patrician II, Port Royale is set in the Age of Sail, and gives players the opportunity to explore the bustling world of the Caribbean in the 16th and 17th centuries. Gameplay involves exploring a game world of four million square miles (four times larger than Patrician II), over 60 towns, and four nations -- Dutch, English, Spanish, and French. Players must develop keen pirate instincts as they siege towns, battle other ships, and search for hidden gold. Sea battles can involve over 20 ships, but players can choose to put their...


X³: Terran Conflict screenshotX³: Terran Conflict 2008 Simulation
X3: Terran Conflict continues German developer EgoSoft's long-running series of space combat games in which players fight, manage an intergalactic corporation, and explore the X Universe in an attempt to return home to Earth. The dream becomes reality in Terran Conflict however, as gamers are finally afforded the opportunity to visit home, discovering several new races and factions, and dealing with the Terran United Space Command along the way. A brand new user interface offers players the chance to dictate the action using only the mouse, while a new group management system helps gamers control their fleet effectively. Other gameplay...


Secret of Easter Island, The screenshotSecret of Easter Island, The 1996 Adventure
Save the people of Easter Island by returning a sacred stolen statue to the volcano god’s altar before the volcano erupts. ...


Dominions 2: The Ascension Wars screenshotDominions 2: The Ascension Wars 2003 Role playing
Developed by the same Illwinter Games studio that created the original Dominions: Priest, Prophets and Pretenders, this sequel is designed to retain the empire-building, turn-based fantasy structure while adding polish and depth. Players become a lone god among a pantheon of deities, each vying to become the supreme ruler of them all. The game is designed with multiplayer competition in mind, and supports as many as 16 human opponents in a session, but artificial intelligence is intended to provide a worthy challenge for solo gamers as well. Dominions 2: Ascension Wars runs on Windows-, Linux-, Solaris-, or Mac OS-based systems,...


Hitman: Blood Money screenshotHitman: Blood Money 2006 Arcade action
It is surprising just how satisfying it can be to make the perfect hit - just like Leon says: the better the hitman, the closer to the target he gets when he makes his kill. Hitman Blood Money is the latest in the franchise following Mr 47 - the world's number one contract killer. While this is the best looking Hitman to date with all the pixel shading goodness we have come to expect from the current crop of games, it's not quite up to the standard of some of the latest games. I have heard several people complain of poor...


Blood screenshotBlood 1997 Arcade action
Blood, a first person shooter using the Duke Nukem 3D engine, lets you take on legions of the living dead. As Caleb, resurrected worshipper of a dark god, you must seek revenge by battling through multiple levels of carnage until face-to-face with the avatar. Zombies, evil monks, mutants, hellhounds, and even scarier nasties await players in haunted towns, castles, dungeons, and other scary places lifted straight from horror movies. A wide assortment of weaponry is available to dispatch the monsters, including a shotgun, dynamite, a voodoo doll, a rocket launcher, a pitchfork, deadlier arms, and Caleb's sarcastic comments, which should appeal...


Punisher, The screenshotPunisher, The 2005 Arcade action
Most superheroes live by a couple of strict moral codes, like protecting the innocent or bringing criminals to justice regardless of what danger they're put in. But not everyone follows these standards when enforcing the law; sometimes you have to play outside the rules to get the job done, and sometimes you just have to punish the outlaws for their transgressions. Welcome to the dark world of Marvel Comics' most popular vigilante, one where exacting justice is merely a gunshot away. Grab your favorite firearm, because we're tracking down mobsters in THQ's The Punisher. As most comic fans (or people who...


BloodNet screenshotBloodNet 1993 Role playing
The very ambitious BloodNet attempts to combine the essential elements of the cyberpunk and gothic worlds. How well it succeeds emotionally depends on your interest in the two topics. How it succeeds technically is easier to quantify. The cyberspace world is treated almost as an afterthought by the designers, evolving as a vast wasteland, something diametrically opposed to what the modern day (circa 1998) 'Net rider has come to expect and experience. Disappointing in it's stark and sterile treatment, cyberspace as depicted in BloodNet, seems shallow, no doubt a product of abstract and boring graphics. The gothic side of the...


 

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