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Dig Dug screenshotDig Dug 1983 Arcade action
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash...


Half-Life: Blue Shift screenshotHalf-Life: Blue Shift 2001 Arcade action
When playing Half-Life: Blue Shift (BS) it helps to understand the history of how it came to the PC. BS was to be an addition to the Dreamcast version of Half-Life, a kind of "secret" level unlocked after you finished the game. For unexplained reasons, Sierra dropped the hammer on the Dreamcast version shortly after announcing BS was coming to the PC. This explains to a degree why BS is the way it is. Barney Calhoun, community college graduate extraordinaire, is the protagonist of BS and the third member of the Half-Life triumvirate. Playing as Barney, your shift starts normally enough....


Three Kingdoms: Fate of the Dragon screenshotThree Kingdoms: Fate of the Dragon 2001 Strategy
For the most part, RTS games come in the form of a couple of different genres. There's the sci-fi sector that has been used and abused over the last couple of years, the fantasy genre, which hasn't been quite as abused as sci-fi, and historical, which hasn't really been abused. The thing with that sector is that almost all of the historical RTSs that have made it to shelves have been based on western history. So I'm pretty happy when I get to play an RTS that not only is historical, but is also set in a culture different than...


Rising Lands screenshotRising Lands 1997 Strategy
One of the most innovative real-time strategy games to have come along in a long time, Rising Lands is a good game that is hampered by a few idiosyncracies and an inconvenient user interface. The review at Games Domain explains the premise and gameplay mechanics quite well as follows: "[the] premise of Rising Lands is quite topical - at least in movie terms - with the impact of a comet on the Earth sending civilization back a few thousand years. Out of the devastation arise a number of tribes, each set on being the leading power in the post-holocaust era....


Champions of Krynn screenshotChampions of Krynn 1990 Role playing
From a company, whose very name states they are dedicated to making strategic games comes an RPG trilogy about Krynn. All who are familiar with the advanced dungeons and dragons surely recognize this place! The first game in the trilogy is Champinos of Krynn. As an adventure campaign the game is set in a land with Dragons and Magic, both evil and good. A small band of adventurers must stride forth and discover the reason for remaining evil in the Section of Northeast Ansalon. Rumors say that the dead evil queen Takhisis stirs. Your first objective is to discover what has...


Delta V screenshotDelta V 1993 Arcade action
This is a futuristic flying game. The plot casts you as a captured Nethacker forced to Netrun for the mercenary Black Sun Corporation for their own greedy purposes. Just what is Netrunning? in the year 2306 5 megacorporations control the world, each of which requires lots of data and information to mantain their position at the top of the food chain. If a certain data can't be obtained peacefully they then resort to hacking the other corporation's net with cybernetically enhanced individuals (such as yourself) that can cruise the Networks in virtual vehicles called Traces. This then means that as a...


Titans of Steel screenshotTitans of Steel 1999 Board
One of the best freeware giant robot game ever made, Titans of Steel is a solid, well thought-out tactical wargame reminiscent of FASA's Battletech board game. Basically an unofficial remake of classic Amiga game Mechforce, Titans of Steel features an excellent handling of time sequences (this is a turn-based game), well-designed mech and driver capabilities/skills, and a smooth user interface (although it takes some time to learn). The game's best innovation is that it is made up of three modules that are stand-alone applications: tactical battle interface (which you will use the most), and mech and character development programs (called...


Jetset screenshotJetset 1982 Simulation
Jetset is a primitive ASCII-only flight simulator program coded entirely in BASIC. This version is coded from the BASIC codes printed in an early BYTE! Magazine, sometime around 1979. You control the plane from a first-person perspective, watching all the gauges and dials as you try to take off, fly the plane, and eventually land. Although short on realistic scenery (there's not much you can do with ASCII graphics to represent terrain), the game is long on realism and playability, offering a surprisingly robust physics model given the limitations of BASIC language. Well worth a look, especially to armchair pilots...


Combat screenshotCombat 2001 Arcade action
Better known as a ubiquitous flea market find than a bona fide classic, Combat is definitely a questionable choice to receive the update treatment given to such titles as Pac-Man and Dig Dug. While the original Atari 2600 game holds up well as an early two-player shooter, there's very little about it that screams out for a remake. But that hasn't stopped Infogrames before, so nearly 25 years after its original release, Combat has been reborn -- as a generic 3D shooter. An update of an older game should ideally maintain the spirit of the original while adding enough new material...


Assassin's Creed III screenshotAssassin's Creed III 2012 Arcade action
Ubisoft's epic struggle between Assassins and Templars heads to a new location and a new era as gamers take control of Ratonhnhaké:ton, also known as Connor Kenway, a half-Mohawk and half-English rebel who battles for the liberation of his people in the years before, during, and after the American Revolution. Assassin's Creed III finds players bounding through the trees of a sprawling frontier wilderness, battling enemies throughout the fledgling cities of Boston and New York and the fields of Lexington and Concord, and engaging in naval combat along the roiling Eastern Seaboard. Created for Assassin's Creed III, Ubisoft's new Anvil Next...


 

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