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Prehistorik 2 screenshotPrehistorik 2 1993 Arcade action
Prehistorik 2 takes up the story of its predecessor, for another caveman-era platform game. The hero must use his club to crush animal enemies, many of which then release bonus items to collect. He no longer needs to feed his clan, so there is no required minimum food target, unlike the original game. Other bonus items are located around the levels, while yet more can be found by using your club creatively and adventurously. There are bosses and passwords after every few levels. The Amstrad version is one of the few games to use the CPC Plus features for lots...


Dino-Sorcerer screenshotDino-Sorcerer 1990 Educational
A fun little mix-and-match program for kids, Dino-Sorcerer is probably best remembered as one of the last games coded by John Romero before he left SoftDisk to form id Software with John and Adrian Carmack. Not really a game, Dino-Sorcerer lets you create fictional dinosaurs from various parts, e.g. tail, back, head, etc. The resultant dinosaur can be saved to disk or printed (although I doubt many new printers will work with this program). One of the most creative features in the game is that as you change a body part, the name of the dinosaur will also change accordingly....


Double Dragon Fists of Rage screenshotDouble Dragon Fists of Rage 2005 Arcade action
Double Dragon Fists of Rage is a superb fangame starring the duo from CAPCOM's famous Double Dragon series. The creator, Miguel "Mig2" Perez, created all the graphics himself that look very much like the original games, as well as cool stages that have a nice pseudo-3D look. The more-or-less redundant plot: Jimmy and Billy Lee have to find and rescue their friend Marian from a mysterious bad guy. Like the official Double Dragon game, Fists of Rage features a large number of attacks and combos: you can throw punches, kick, grab and throw, do a whirlwind kicks, etc. You can pick...


Operation Wolf screenshotOperation Wolf 1989 Arcade action
You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day? Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it...


Rune screenshotRune 2000 Arcade action
I have just finished playing the game, and my head is still buzzing from all the carnage and shiny surfaces. I have finished the entire game in two days flat, but don't let that fool you. There is plenty of gameplay in Rune to go around. And finishing the game in two days is a good thing; it means I got sucked in and wouldn't let go, which is a great thing, especially if you're one of the authors over at Human Head Studios, who have been obviously working their asses off on Rune. Hats off to ya, fellas! The...


Manager, The screenshotManager, The 1991 Sports
My favorite manager game after the Championship Manager series. In this game you control all things from tactics and contract negotiating to stadium expanding and sponsorship deals. The game features all the correct stats about players, clubs etc. from the 1992/1993 English Premier League season. Each match is well animated with pictures from each important event in the match. I have not seen anything like this before. You can of course turn of the graphics if you tired of watching them and overall there are many aspects you can control within the game so it fits perfectly to you. You start the...


Wings of Fury screenshotWings of Fury 1989 Arcade action
Wings of Fury is a fun, albeit repetitive, action/simulation game in the style of old side-scrolling classic Sopwith. You fly an F6F Hellcat fighter, and your task is to escort a damaged aircraft carrier to Allied shores. After launching from the carrier, you will shoot your machine guns, torpedoes, and bombs at the Japanese fighters. You will also have to sink enemy ships. The game is a lot of fun, mostly owing to ease of controls, decent graphics, and no-nonsense action. The game has some nods to realism, in that you must land on the carrier to reload your guns or...


Domination screenshotDomination 2005 Strategy
The Free Nations Union once again wages war against the nefarious Phantom League in this deceivingly complex strategy game. Originally announced as Massive Assault: Phantom Resistance, Domination is the DreamCatcher-published sequel to Wargamming.net's Massive Assault. As in the original, turn-based battle is fought between a diverse assortment of troops and vehicles, across colorful, effects-laden, three-dimensional maps. Domination offers two separate single-player campaigns, as well as 20 additional stand-alone scenarios. Of course, online multiplayer competition is also fully supported. ...


Billy The Kid Returns screenshotBilly The Kid Returns 1993 Arcade action
It's 1875. Your name is William Bonney. You're 15 years old. And you're in jail. But not for long! Billy the Kid Returns is the story of Billy the Kid, the infamous criminal from the late 19th century. You'll have the chance to play through several crucial moments in his life (and a few made up ones) in hopes of improving upon the Kid's own adventures. The game features ten levels, which range from the Kid's escape from jail, a search for hidden treasure, an ambush by the Apache, a fight against some deadly Senoritas, and his final confrontation against sheriff...


TRON: Evolution screenshotTRON: Evolution 2010 Arcade action
Created and released in conjunction with Disney's feature-film sequel, Tron: Evolution is an action-driven adventure that plays through story events taking place between 1982's original Tron Legacy. The various console and handheld versions of the title are set at different places in the timeline, with the PC game focusing on the ten years between 1990 and 2000. The main hero is a monitor program, created by Flynn. Like other characters, the hero appears as a human in the neon-gridded cyber-realm in which the movies and games are set. In third-person perspective control of this personified program, players face parkour-influenced platforming...


 

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