Crazy Cows 1998 Strategy
Crazy Cows is a turn-based action/strategy game much similiar to the turn-based combat modes introduced by games like Jagged Alliance or X-Com although less complex. The game itself is only one big battleground where two teams: the Grey Cows, and the Brown Cows (Yes, the heroes are cows). Each team must battle each other for victory until the last person...uh....cow wins. Each team (or in this case - herd...dry humor there...) has a number of cows that will fight for the cause. There is no advantages or disadvantages of each team, just difference of color (like chess). The battleground map, other than the two herds,...
Jagged Alliance 1994 Strategy
Not too many games of this kind were made: Laser Squad, X-Com, Jagged Alliance. Squad leading strategy games are one of the best type of strategies, but for some strange reasons game companies aren't making more of them. In Jagged Alliance you're in role of a mercenary leader. Your job: recruit mercenaries, equip them and complete the mission. Various weapons, characters, areas of action... Every mercenary has its own characteristics (for example - Fidel will never retreat, he'll rather die fighting). The game is taking place on an "industrial" island on which two factions are fighting over the land on...
Shadowgate 1988 Adventure
Shadowgate is a typical fantasy adventure game with a typical defeat-an-evil plot: you have been sent to Castle Shadowgate prevent the resurrection of an evil monster (called the Behemoth). Although most puzzles are logical, Shadowgate is most memorable for the ridiculous amount of time you will die -- just picking up a book or walking into a certain room will kill you instantly. Torch management is also a pain because there's a limited number of them lying around. Definitely NOT the game for the easily frustrated! Too bad the sequel Beyond Shadowgate was released only on the TurboGrafx 16 system. ...
Rising Sun 2000 Strategy
The third sequel of Talon Soft's "Campaign" serial proves that not all has been said about the second world war and that the frequently used time period from 1939 to 1945 still has much to offer to the gaming industry. The serial first concentrated on the eastern front, and then continued westwards to bring us finally to the far east (or far west as some would call it). Apart from entertaining strategy fans, Rising Sun shows us that the WWII did not only hold Europe in its clutches, it also caught all other continents. Concentrating on Japan, Talon Soft increased...
Cyber Empire (a.k.a. Steel Empire) 1992 Strategy
Predecessor to the highly succesful (and more complex) Fantasy Empires. A tactical and strategic turn-based game of robotic combat, land conquest, and city siege. ...
UrthWurm 2002 Arcade action
Urthwurms move differently from earthworms; rather than burrowing through dirt, they seek existing tunnels and are stopped dead in their tracks if they run into an obstacle head-on. But as invertebrates, their simple central nervous system makes them difficult to control, and the player's urthwurm's movements are directed with a single button that adjusts their trajectory through 10 levels of endlessly side-scrolling horizontal tunnel, carelessly littered with blocks strewn across its course. When the button is depressed, the wurm gets a buzz and adjusts its course to counter its downward motion and start heading up; when the button...
Civil War, The (Empire) 1995 Strategy
The Civil War... could they have thought of a more original name? :) This game, programmed by an Englishman, covers the American Civil War from the years 1861 to 1865. You can play as the North or South, and the object is to take over a certain amount of cities of the opposing side before the war ends. It features both strategic and tactical parts in a turn-based format. This game has about 45 difficulty levels (9 different "strategy factors" like supply, unit types, fatigue, etc. x 5 realism levels each). However, even with all 9 set to the highest difficulty,...
Robotron: 2084 1983 Arcade action
This is a port of the arcade game of the same name. You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death. ...
FlipOut! 1997 Puzzle
FlipOut! is a puzzle game starring aliens from the planet Phrohmaj. Your objective in each puzzle is simple: you must place all the colored tiles into the correct spaces on the board. The tricky part is that there is always one more tile than there are spaces. That means you are always juggling at least one tile in the air. The game becomes more difficult as you have to juggle more tiles, and the Phrohmajians try to interfere. This game features nine bizarre areas, each with multiple puzzles. The graphics feature a lot of crazy animation of the Phrohmaj onlookers and...
Worms Director's Cut 1997 Amiga
So what was wrong with the original Worms that needs fixing? Well, let's be honest, nothing. It was, still is, and probably always will be one of the most playable games ever. I've always wondered how Sting must feel when he writes a 'classic'. You know, songs like Every Breath You Take, or Message in a Bottle. I mean, what's it feel like to create something that will forever be referred to? Andy Davidson must know that now, because as sure as we forever refer back to Pacman, Galaga and Donkey Kong in our sad, retro-way, you can be sure...
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