Machiavelli The Prince (a.k.a. Merchant Prince) 1995 Strategy
This is a historical game that depicts 14th century Venice as the centre of the world. You start off in this North Adriatic coastal city in the time of it's greatest power. The game has a somewhat uncommon interface. You start on the map of the world - in Venice of course, but the main menu is almost hidden. To go to the main menu you must click on the city icon and a Venice window appears. There you can interact with the city, and also find the building that lets you save or quit the game. The game works...
Wing Commander IV: The Price of Freedom 1996 Simulation
The Wing Commander series takes a turn for the dramatic, bringing itself closer and closer to interactive movie status. Nowhere is this more evident than in Wing Commander IV: The Price of Freedom with its many CDs and overabundance of full motion video (FMV). The game gives you choices of selecting dialogue options that, in theory, could alter the course of events. At one point, you're given a monumentally important decision that could alter the fate of human history. But, you'll quickly find out that all these responses and choices are empty. No matter which dialogue option you choose, you'll...
International Karate 1989 Sports
Well, three years after the original game they seemed to have brought out a PC conversion of the C64 all-time classic International Karate. But *MyHeartBreaksAndBurstsIntoTears* when seeing this, one wonders why they raped this classic into a **** machine. It's nowhere near the original game. Although, at least the graphics produce some sort of a déja vu - if you add color in your imagination. For those who've never played the superior Commodore 64 version, International Karate simulates a karate tournament for one or two players. During the game, you will fly around the world to various locations, and in two-player...
Nancy Drew: Message In A Haunted Mansion 2000 Adventure
There is nothing particularly original about Nancy Drew: Message in a Haunted Mansion, as it plays very similar to other mystery adventures of this type. Players simply use the mouse to move a cursor around the screen and click on various objects or people. This is not a drawback, as many games of this nature (such as Myst) have had great success using this style of gameplay. Besides, it isn't the gameplay that makes or breaks a game in this genre; it's primarily the story as well as the setting. The story in Message in a Haunted Mansion should be able...
Wheel of Fortune (from Sharedata) 1987 Puzzle
A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you can guess the phrase. This CGA version has three old-school rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round. You can compete against 2 computer players or up to three people can play against each other. ...
Manchester United - The Double 1995 Sports
Not a very impressive football but many of the games developed around a popular club or player are often not very good. This is also often seen with golf and racing games as the publishers mostly sell the game because of the famous name they associate with the game - and in this case the popular English football club Manchester United. Even as a huge fan of the club I just don't like the game even if I really want to. But if you don't take that into account the game it does several good features not seen in many other...
Kicks 1989 Arcade action
Kicks is a French Qix clone. As in Qix the player must "catch" a percentage of the game screen (70% in this case) to pass to the next level. Of course, the player must avoid, or capture, all the enemies that go through the game zone. There are three enemy types along the game: "Rollers", "Kicks" and "Suiveurs". ...
Nobunaga's Ambition 2 1989 Strategy
This sequel to Nobunaga's Ambition is to its predecessor what Romance of the Three Kingdoms 2 is to RTK 1: better graphics and sound, but almost identical gameplay. The AI has been improve somewhat in this incarnation, as taking over cities and espionage acts are more difficult to achieve. The biggest improvement over the original is the tactical battle mode: there are now many more attack options and realistic factors, e.g. fire arrows are much less effective in rainy weather, and naval battles are now more important. Personal statistics of major personage have also been adjusted to less god-like levels,...
Dracula: The Last Sanctuary 2000 Adventure
The first Dracula title was released by Dreamcatcher a mere nine months ago. At the time, it was announced that a second game was already in the works. It's very impressive that they have been able to churn out two quality titles in a relatively short period of time. So now that this anticipated sequel is here, it's time to put on your adventuring caps as I sink my teeth into Dracula: The Last Sanctuary. The Last Sanctuary picks up right where it's predecessor Resurrection left off. You've just rescued your wife Mina from Count Dracula's castle and after a short...
Borderlands 2 2012 Role playing
The original Borderlands achieved something that wasn't easy to pull off, which was combining the cooperative action RPG, traditionally played from an isometric perspective, with the manic mechanics of a first-person shooter. Though it wasn't the first attempt at blending the two genres, Borderlands was the first to retain the "feel" of each game type. The fast-paced combat, distinctive art style, deranged humor, and crazy combinations of randomly generated weapons made the game one of the surprise hits of 2009. The sequel has the same attitude, play mechanics, and action as the first game, but it now has an actual,...
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