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Premier Manager 2 screenshotPremier Manager 2 1993 Strategy
This football management game features all five national English leagues. The player begins the game managing one of the teams in the Conference, with the ultimate goal of trying to reach the Premier league and win European competitions, either by improving your current club or doing well enough to earn job offers elsewhere. Each match involves selecting the team, and choose a formation and a set of match tactics - intensity of tackling, height and length of passes, and shooting range could all be varied. In total there are almost 500 permutations of these options, as well as 18 basic formations. The...


TrackMania United screenshotTrackMania United 2006 Puzzle
A few years ago, a little game called Trackmania brought some arcade love to the PC with its own breed of high-flying racing. A huge hit in much of Europe, two more installations of Trackmania came down the pipe, including the million-times-downloaded, free Trackmania: Nations. And now comes United, which brings all the previous games together into one thirty-dollar package. Trackmania truly plays like no other racing game out there. Whereas the cars are the stars in a game like Gran Turismo, the tracks are definitely the focal point of Trackmania. Twisting into intricate knots, soaring hundreds of feet in the...


Assassin's Creed II screenshotAssassin's Creed II 2009 Arcade action
Single-handedly take out well-guarded targets through a combination of stealth and acrobatic maneuvers in this anticipated sequel to 2007's Assassin's Creed. Featuring a new protagonist in a different era, you'll control a young nobleman named Ezio Auditore da Firenze in 15th century Italy, at the height of the Renaissance. After a tragic event befalls his family, Ezio trains to become a master assassin, looking to exact his revenge on those responsible. Ezio will explore three sprawling cities, countryside, and various small villages while completing objectives during the day or at night. Assassin's Creed II offers three times the mission types...


Resident Evil 2 screenshotResident Evil 2 1999 Arcade action
Originally titled Bio Hazard in Japan, Resident Evil has astonished Sony PlayStation gamers with its combination of horror, action, and adventure. The game quickly rises to be among the most popular console titles ever released. This success has convinced Capcom to bring the Resident Evil phenomenon to the PC. Resident Evil 2 continues the story of the evil experiments conducted by the Umbrella Corporation, a biochemical company responsible for creating the virus which turns poor citizens into bloodthirsty zombies. After the destruction of the mansion's lab in Resident Evil, the unscrupulous Umbrella Corporation has moved to Raccoon City. Thanks to the...


Restaurant Empire screenshotRestaurant Empire 2003 Strategy
Experience the life of a chef in Restaurant Empire, a simulation in which players design, create and manage a chain of restaurants. Players assume the role of newly graduated chef Armand LeBoeuf and follow the daily travails he endures while attempting to cultivate a successful chain of restaurants against the economic might of OmniCorp, a powerful multi-national corporation. Across the game's 18 scenarios, players will need to master the finer points of restaurant management, from the actual layout and design of the decor to purchasing equipment, hiring staff, acquiring ingredients, creating dishes, and even competing in cooking contests to earn...


Castlevania screenshotCastlevania 1990 Arcade action
Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures. Castlevania is a side-scrolling platform action game. The player takes the role of Simon Belmont, who is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of...


Malkari screenshotMalkari 1999 Strategy
A solar system dies as a rogue star enters and destroys gravitational forces in effect for millennium. Orbits warp, planets collide and life comes to an ignominious end. Fortunately, although the catastrophe occurs in what is a nano-second of universal time, the inhabitants of the Malkari system see it coming and have plenty of time to process and plan for the calamity in terms of the human clock. Through brilliant genetic manipulation, every Malkarian is assured of survival via engrammic programming and storage in scientific banks, also known as vaults. Even as the destroyer star Diantos approaches, political factions wage war...


We're Back: A Dinosaur's Story screenshotWe're Back: A Dinosaur's Story 1993 Arcade action
We're Back: A Dinosaur's Story is among a handful of games based on movie licenses that break the trend: the game is actually better than the movie. While it doesn't rival the best of Disney's platform games based on its hit movies (e.g. Aladdin and The Lion King), it does come quite close. The game's plot mirrors the movie's. An extraterrestrial mad scientist named Captain NewEyes kidnapped four hapless dinosaurs from their time period, and increased their IQs to the point where they can speak (English) and feel emotions. Captain NewEyes then offers the quartet a chance to travel to the...


Cybergenic Ranger screenshotCybergenic Ranger 1990 Arcade action
Trixter bashes this marginally underrated game so well at MobyGames that I'd like to quote it verbatim (and yes, I agree with him 100%): "Cybergenic Ranger bears my dubious title of "game that should never have made it into production". I'll jump right to the point: The controls suck donkey dick. Just how much dick does it suck, you ask? Well, instead of monitoring keyboard scan codes like every single game ever made for the PC since 1982, this game takes keypresses from the BIOS, just like your average word processor. (Yes, that means that in order to run, you...


Computer Quarterback screenshotComputer Quarterback 1981 Sports
One of Dani Bunten's early classics, Computer Quarterback, published in 1979, in Brian Moriarty's tribute, "was originally designed to support exactly two players. It was ported to Apple BASIC from a mini-computer simulation written in Fortran. In an amusing reversal of recent industry practice, it was the single-player mode that was reluctantly added at the last minute at the request of the publisher, SSI." A fun game that was ahead of its time ...


 

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