Kurtan is an old clone of Sokoban, developed by a joint US-Georgian (former USSR) venture. The game was widely circulated in the post-Soviet space. It comprises a series of puzzles that must be solved by moving all the randomly placed crates into their target spots. Some control issues exist where a single keystroke would cause the player character to move several spaces instead of one, making the game exceedingly challenging. The main character has been replaced with a stereotypical Georgian loader, and maze designs are slightly different than in the original. The game uses the 16 color high-res 640x350 EGA mode.
A classic game of Sokoban has had a facelift and got a new name: Kurtan! Yes, it's the old concept of crate pushing, but with some new ideas, much better graphics but, sadly, no sound at all (at least this version doesn't have any).
Pushing crates and placing them on the correct spots is just the same as always, but unlike Sokoban, you may move from one place to another and solve puzzles in any order you want (of course, it is a bit restricted). You will be gathering keys to open gates and advance further as well as collect various other items.
What makes this game special? The language used in the game - it's Russian, or better to say Georgian (the game comes from Tbilisi, capital of Georgia, former USSR republic).
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