This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports.
Two game modes are available: Single Player (which involves answering questions against the clock) and Multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right.
The question categories are exactly the same as the board game: Art & Literature, Science & Nature, Geography, History, Sports & Leisure, and Entertainment. However two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music.
One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.
One of the first games made under the new "Leisure Genius" label after Virgin took over Mastertronic to form the "Virgin Mastertronic" division, Trivial Pursuit continues Mastertronic's line of famous boardgames translations.... Including their notorious lack of quality. Although fans of the board game will be overjoyed at a chance to play the game if no friends are in sight, their hopes of a faithful conversion will be cruelly dashed when they find that there is no way to type in answer to the questions. That's right-- the whole ingenious point of the game, the one highlight that distinguishes true scholars from trivia junkies, has been reduced to a ridiculously simple concept of answering either "yes" or "no" to the answer the computer provides ("is your answer correct?", it nonchalantly asks). Although every other aspect of the game (down to the colorful wheel) is meticulously modelled, and you can play against up to 3 other human players, the challenge is basically nonexistent. Of interest only as a historical curiosity, or a tutorial for beginners only. Pulling out your mouldy-oldie board game and assemble a real group of friends is a much better idea than playing this poor version. If you like the board game, you would be better off with Domark's superior Deluxe Trivial Pursuit (also on this site), or Hasbro's 1999 CD-ROM update.
A classical quiz of Trivial Pursuit. Play with up to five friends and compete for the title of... whatever. You can pick one of the questions and try to give the right answer. The given cathegories are sport, music, geography, history... you know, the usual stuff. One bad thing about the game and why I don't like it much - you do not enter the answer or pick one of the offered. You have to say it to your friends and then tell the game if you got it right or not. Blah, it should have been better!
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