Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.
I began pitying the egg when I fully understood his name. All this flipping is making me dizzy...
You start off trapped in a cave and your goal is to awaken Princess Daisy who, of course, is sleeping in the tallest tower of a castle. You must find a way to reach her by performing tasks like burning down doors and being knighted. Of course that's not a problem for an egg! Although water is...
When I first began playing the game I assumed that the hardest part would be to find out who I give what to and so on. Later on I realised it was a lot more difficult because of the way Dizzy moves. For example, after you land from a sideways jump/flip you usually roll a bit so sometimes you can roll off something you just jumped onto. Not only this but as you travel back and forth across the River Styx you may fall into the water and annoyingly waste lives.
The arrow keys make Dizzy move, the up arrow key is to jump, running sideways then jumping makes you jump at an angle, and the space bar or enter key makes you pick up objects or go to your object screen.
The game can be very challenging just because of the amount of travelling across water required, while you don't get to explore fully in order to figure out puzzles without running the large risk of dying and losing at one simple point. I found the series very original but very frustrating because of the movement and the fact that you can't save. Therefore one mistake such as falling into water makes it even more frustrating because it can cost you so much. I hope you enjoy this as much as I did the first time I played a Dizzy game.
Fans of Spectrum computers would recall that Codemasters' Dizzy series were some of the best games ever made for that computer. Created by a quirky pair of designers who call themselves The Oliver Twins, the series feature Dizzy, prince of the egg-shaped people (okay, they're actually eggs) who are, quite ingeniously, called yolkfolk. The games are either arcade adventure, or arcade-style puzzlers. The series is memorable for eccentric level design, great music, and wonderful cartoon-style sense of humor. There were 15 Dizzy games made for the Spectrum, only 7 of which were ported to the PC.
Prince of The Yolkfolk is the fifth Dizzy game in the series, and the third to have been ported to the PC (after Fantasy World Dizzy and Magicland Dizzy). This time, the troll has taken over the king's castle and the princess has been captured. Only Dizzy can save the day, as usual. You also have to collect cherries, which replenish your energy.
This is undeniably the easiest and shortest of all Dizzy games (only 30 rooms), and for a reason: it was meant to appear exclusively in a Dizzy compilation, but ended up being released as a budget game anyway by Codemasters. Despite the small size, Prince of The Yolkfolk is still a challenging arcade adventure that should appeal to Dizzy fans and fans of cartoony games in general. If you've never played a Dizzy game, Prince of Yolkfolk is a good start.
People who downloaded Dizzy: Prince of Yolkfolk have also downloaded:
Dizzy: Fantasy World of Dizzy, Dizzy: Fantastic Adventure of Dizzy, Dizzy: Bubble Dizzy, Ecco The Dolphin (Windows 95), Gobliiins, BioForge, Bermuda Syndrome, Ecco the Dolphin
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