The Immortal is an isometric action-adventure game.
Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await.
The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room.
The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords.
"Dunric, you have come to save me! I am in the dungeon far below. I know I can count on you!"
These disembodied words of your old teacher magically coming from the candle flame hints that all is not well, but why he is calling for Dunric as this is not your name.
Thus begins your quest in the great role-playing adventure, The Immortal!
My memories of this game are both fond and frustrating. I remember one year (1991 or 1992?) a friend and I would take turns playing it on my Amiga 500. This is, of course, the PC version. Still, it seems about the same. This is an atmospheric game taking place in an isometrically viewed dungeon full of traps and treachery. The character graphics are very well done. The story, despite the typical fantasy dungeon setting, is not bad. When you begin, you are a wizard on a quest to find your teacher. Then things become more complicated. :)
The games interface is intuitive and simple: you use the arrow keys to walk around and the shift key to use or fire. Walking close to an enemy brings up a combat screen where you'll see enlarged images of you and your foe with bars representing health and fatigue. Simply pressing on the shift key will tire your wizard out and the more tired you become the less likely you are to hit your target. Sometimes combat can be avoided by using trickery or spells and often it's preferable.
I found this game to be extremely difficult in parts. If you download this game with the intention of completing it, be prepared for some tests of skill. Some of these tests come down to timing and careful manoeuvring, and if you don't succeed in completing them you get to do them again from the beginning of the level! Also, instead of a save feature this game uses console style passwords that will take you to the beginning of the level.
My friend and I did finish the game, by the way. To be honest, the ending seemed a bit lacklustre after all our work. Nevertheless the sinister traps and monsters carried us through.
So are you up for the challenge? Download it now and find out!
Walk around with a mage and sorten stuff out on your way in the dungeons and further. Very cool graphics, Good scenemusic and a nice setting! Worth a download.
A great action-oriented isometric RPG featuring cool monsters and spells, The Immortal was a hit on the Amiga but its PC version version sadly fared worse. As a young sorceror who follows his master's voice in the dream to find secrets of the Immortal, you have many spells at your disposal, including the ability to shape-shift. The levels are well-designed, with a lot of traps and many neat magical items to find and use. Overall, a fun and thoroughly entertaining game that foreshadows Diablo by many years, although hardcore RPGers will be disappointed with the game's simplified combat and personal statistics.
A game made up a bit like Cadaver, released in the same year. But the graphics show a different style - more mystic... Your task is to rescue Mordamir, your master - playing a young apprentice magician you have to get down 6 levels of this dungeon, where he is held prison. On your way you fight against orcs, acid, shadows, dragons, worms and other creatures. The fights are - hm, let's say a weird strategic/action-mixture, but once you understood the basical idea of it you will be able to manage your fights quite well, even against stronger enemies. Unlike Cadaver you find pretty many items you can use and some you NEED to use. The atmosphere is made up like in some of the better RPGs and magic isn't unimportant in this game (who would have thought THAT from a game in which you play a young magician...?). Good story and nice graphics make this one a Top-Game.
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