Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek.
The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory.
The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.
Not a really good strategy wargame from SSI. It's actually rather poor. You start the game by adjusting what the game should run like as game colors, screen resolution etc. which is rather annoying. Second the control is very bad as the control is not very logical setup.
The game is about killing all the computer's units. One of the good things in Battle Of Antietam is all the units included. But the thing that really brings the game down is the lack of good controls and the very poor graphics.
Battle of Antietam is the third Civil War game after Shiloh and Rebel Charge at Chickamauga by Chuck Kroegel & David Landrey, who also designed Son of Liberty and Battles of Napoleon. As the saying goes, "third time is the charm": this game is well-balanced, fun, and well researched. This is your chance to take command of either the north or the south in one of the bloodiest battles in the American Civil War. It's a classic wargame with lots of units to command. Recommended for the most hardcore wargamers only.
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Battleground 2: Gettysburg, Battles of Napoleon, Battleground 4: Shiloh, Battleground 7: Bull Run, Battleground 3: Waterloo , Gettysburg: The Turning Point, Battleground 6: Napoleon in Russia, Allied General
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