A Risk-type game of global conquest, only with nuclear weapons and real-time action. Click on various countries and invade to (hopefully!) expand your empire. Setups include the standard Cold War variant and random starting countries.
Final conflict is a strategic game of global nuclear war that will appeal to arcade fans more than die-hard wargamers. It comes with a few pre-programmed scenarios : east vs west, the middle east etc or you can choose to conquer the world. A basic game goes like this - use espionage to locate your enemy's factorys, cities etc and then obliterate them with nuclear ICBMs. Then move in the troops and either obliterate what it left or occupy and use their resources for your advantage. There is also a rather simplistic diplomatic model in which you can convince nations to join your cause. It's all rather simplistic but as long as you don't expect anything to deep you should have some fun with it.
It is when enemies launch nuclear weapons against you that the game switches to arcade mode. You have to defend your cities and facilities from incoming warheads using star-wars type weaponry - if you've ever played the classic Atari game Missile Command then you'll be right at home.
For the average gamer this will provide a few hours of enjoyment, die hard strategy gamers will give up out of disgust. Fun, but nothing special.
Final Conflict is a lackluster simulation of a nuclear conflict that feels as if the designer couldn't make up his mind between making it an action game or a thoughtful simulation.The premise, as in Infogrames' better-known and better-executed Nuclear War, is straightforward: a global nuclear war has erupted, and your job is defend your country and conquer the others.
Final Conflict at first glance seems like a decent strategy game that recalls Impressions' later Global Domination. In addition to nuclear warheads, you have at your disposal land-based troops, ships, shipyards, factories, and tanks. Your first objective is to find where your opponents' bombs and cities are located, and then target them with your arsenal. You also can use diplomats to persuade neutral countries to aid your cause, and spies to infiltrate enemy bases. You can either obliterate enemies' cities completely, or conquer it to add productive capacity to your empire. So far, so good... until you are bombed by enemies.
When a nuclear strike is launched against you, Final Conflict shifts to a Missile Command-style mini arcade game where you must frantically click incoming warheads to detonate them before they blast your skyscrapers. This is very simplistic, not very fun, and no doubt will annoy strategy fans who are surprised by this sudden change of genre.
All in all, Final Conflict doesn't have a lot going for it. The political options are better implemented in games like Crisis in the Kremlin, and portraying the war in a tongue-in-cheek style is better done in Nuclear War. Final Conflict tries to appeal to both arcade and strategy fans with accessible gameplay and mini arcade game, but it doesn't quite succeed. Average rating at best for this old game.
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