In the near future, the world is divided in 5 power nations that will fight until the conquest of all the world You could use the tactics, spying and diplomacy to made it. The rest of little powers will fall under your control. The peace will be the goal, the peace when you are the only one leader on the world
Global Domination is pretty self explanatory. You are a world leader bent on dominating the world. In the grand world of computer games, this usually involves warfare, and this game is no different.
At the start you can choose to pit your talents versus up to four other people, whether they are computer or human. After making some selections involving difficulty and complexity, you embark on a world map (the default being the world map we should all be familiar with.) The world map is divided into provinces, with each province given a city size to denote its tactical value, and when you first start, each player is given a random assortment of provinces around the world from which you can start your domination. After each player is given their allotment of provinces, the rest are set as neutral, giving you ample room to expand before the inevitable conflicts begin to arrise.
At the start of the conflict, there are no armies on the board, and each player is given a pool of points to spend. Using the starting pool, you can begin building an army, made out of various units, from infantry to tanks to aircraft. Armies can contain up to ten kinds of fighting units:infantry, mobile infantry, air-mobile infantry, light and heavy armor (tanks), light and heavy artillery, air defense, combat aircraft and strike aircraft. Each unit has different strengths and weaknesses when pitted against each unit type; so the structure of your army will have as much effect in a conflict as its size. For example, an air-defense unit is only good at attacking aircraft, and has no defenses when attacked by infantry. Once an army is built, you can then place it in any friendly territory and begin your invasions.
From the beginning, you can only make 1 move a turn. To gain additional moves, you need to invest in transportation which is paid out of your income each turn. If you wish to move over water, you must invest in naval transports, which are more expensive. To improve your income, you need to conquer and hold provinces. Once you begin this process, it goes very smoothly. With the ability to tailor a ready built army and then quick drop it wherever you need it, it streamlines much of the fiddling you would normally have to do in a game of this type.
Thats a good thing because this game has a great number of provinces you need to conquer in order to gain Global Domination. So what happens when your army decides it wants to take a territory with their army? You fight of course...in the blink of the eye most times. Combat simply involves grabbing your army (which are represented by bullets) and dropping on enemy territory. After you end your turn, the conflict will be resolved at the beginning of your next turn. There are options that will allow you to watch the battle results screen, which will show you a blow by blow comparison of attacks, and even a satellite view of a battlefield that allows you more direct control. I found the satellite view to be a bit difficult to use, and in a game with this many conflicts, it tends to bog down the game quite a bit.
For the most part, despite all these things you can do, it is simply a more complex version of Risk. You mass armies, conquer territories, and repeat until you are the last nation standing. At its simplest complexity, that is exactly what it is. What is interesting in this game is the ability to add complexity. Do you want more interaction between the players? Turn on diplomacy. Do you want some fog of war, where details are not fully known about your opponents armies or morale? Turn on espionage. You can make more informed tactical decisions by taking into account the morale of your army, and as your armies age they grow in obsolescence (which means they become outdated.) I found in my playthoughs that this rarely was an issue however, since you can overcome any obstacle with more armies.
With the ability to randomly generate maps, and the customizable complexity, you can find the type of game you want in this one. It can be a fun playthough with friends and a decent challenge with the AI turned up. I advise grabbing the manual if you get this game and run through the tutorial it offers as it will help you get a grasp of all the icons that drive this game. With its clunky interface and outdated gameplay, its hard to get started but you can find some enjoyment here. I give it a 2 out of 5.
CompatibilityIt runs just fine on Dosbox 0.73.
MiscellaneousAlso a part of the Definitive Wargame Collection.
Global Domination is an awful multiplayer real-time game of world conquest that is bogged down by very confusing interface and boring display of bland statistics that most Impressions games suffer from.
The gameplay most resembles boardgame RISK, but with clunkier graphics and almost indecipherable interface. You can choose to play against real-world opponents a la classic Ancient Art of War, although you wouldn't be able to tell if they use different strategies or not, since the AI is generally bad. Revolutions add some excitement to gameplay, but overall, there was little of innovation or graphic appeal to sustain this on anyone's hard drive. For a better use of this engine, play the semi-sequel When Two Worlds War instead.
People who downloaded Global Domination have also downloaded:
Global Conquest, Gengkhis Khan 2, Global Effect, Gengkhis Khan 1, Grandest Fleet, The, Heroes of Might and Magic, Gary Grigsby's War in Russia, Gloriana (a.k.a. Elisabeth I)
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