Based on the engine of Kingdoms of England, the game represents the same game, but flown now in the German lands. As its predecessor, the game is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval Germany.
From the very beginning of the game, you are placed in complex control of your kingdom. Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but skillfully manage the infrastructure of your kingdom.
Kingdoms of Germany is a fun but somewhat "dry" wargame set in medieval Germany. From a short critique of the game by veteran wargame reviewer M.E. Brooks, "...Economics, diplomacy and military forces all coalesced into a challenging game; however, Kingdoms of Germany did not conform to the historical milieu and the overall nature of this product was almost completely game-oriented as opposed to teaching any historical lessons. A sequel to [Brian Vodnik's earlier] Vikings: Fields of Conquest, although not as geographically interesting."
MEB's criticisms notwithstanding, I found Kingdoms of Germany to be an interesting entertaining game that retains most of the high points of Vikings, including a decent computer AI and a strong board game feel. Unfortunately it looks and plays too much like Vikings without any significant improvements-basically it's the same game on a new map. If you like Vikings, you will probably enjoy this "sequel" that should have been marketed as an "add-on" rather than a brand new game.
People who downloaded Kingdoms of Germany have also downloaded:
Kingdom at War, Kingmaker, Kaiser, Liberty or Death, Imperialism 2: The Age of Exploration, Knights and Merchants: The Peasants Rebellion, King's Table: Legend of Ragnarok, Vikings: Fields of Conquest
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