The EuroFighter, an advanced tactical jet fighter, is set to debut at the beginning of the new millennium. Digital Image Design, with expert advice from pilots of the Royal Air Force, brings you EF 2000, a combat flight simulation designed to put you in the cockpit of this jet as it flies over four million square kilometers of texture mapped scenery. Single and multi-player dogfights, missions and more than 30 different planes, each accurately modeled with realistic flight physics and "smart" wingmen, are at the core of the simulation.
EF 2000 contains a quick combat mode, a simulator mode that lets you practice every maneuver associated with piloting the EuroFighter, as well as a massive air/land campaign. Gameplay is affected through a series of set-up screens, including weapons load-out, a dozen single missions available in non-linear order (quick combat) and several simulation options (free flight, basic training, weapons training, air-to-air combat, ground attacks and advanced training).
State-of-the-art aircraft systems make up the avionics of the EuroFighter, ranging from weapons delivery to displays. Included is equipment such as ECR-90 radar, the Joint Surveillance Target Attack Radar System (JSTAR), introduced during the Gulf War, and the Joint Tactical Information Distribution System (JTIDS), the backbone of most modern aviation combat systems.
Some of the other featured systems include Infra Red Search and Track (IRST), also used as the Forward Looking Infra Red (FLIR) system for guiding Mavericks, Defensive Aids Sub-System (DASS), Thermal Imaging and Laser Designation (TIALD) and the Moving Map Display (MMD). Multi-Function Displays (MFD) provide in-cockpit warnings to the pilot regarding all major avionics systems employed.
The Head-Up Display (HUD) and Helmet Mounted Display (HMD) in EF 2000 have four modes: air-to-air, air-to-ground/navigation, and refueling and instrument landing, with each mode having its own unique features (airspeed, altimeter, vertical speed indicator, engine thrust, g-force, compass tape, weapon range bar and master arm indicator).
Weapons consist of air-to-air missiles (Aim-9 Sidewinder, AIM-132 ASRAAM, AIM-120 AMRAAM, S-225 LRAAMand the BK-27mm Cannon) and air-to-ground (smart and conventional bombs, iron bombs, guided bombs, rockets and several types of missiles) stores. The manual contains a large section on the tactical use of both air and ground weapons, strike missions and communications.
EF 2000 can be played by up to eight participants using a LAN and requires each PC to have a copy of the game installed. The option to play your own CD music during flight is also available.
EF2000 (Special Edition) contains:
EF2000 (base game)
EF2000 TACTCOM (expansion pack)
Made by the same team that produced TFX, this simulation focuses on the Eurofighter 2000.
Set in a fictional campaign against Russia, you are called into action when a Russian force attempts to take control of Norway and Sweden as a foothold to an invasion of northern Europe. You'll play through a variety of randomly-generated missions ranging from patrols to ground strikes. Included as well is a fairly extensive multi-player support, including network and modem play.
Super EF 2000 is the last game made by Digital Image Design (DID), one of the most venerable flight sim companies before it was bought out in 1997. The game is the excellent graphical upgrade of DID's earlier EF 2000 v2.0 for Windows, which puts you in the cockpit of the EuroFighter, one of the world's most sophisticated fighters.
The excellent graphical details that DID is famous for are more breathtaking and smoother than ever in this old game. The scenery does not magically bend and distort as you fly closer to it. Numerous details, such as diamond shock-waves from the afterburners as well as visual distortion from the heat, are accurately modelled in the game. You can even see the cockpit glow from the external view. From the pilot's seat, you can zoom out and get a wide angle look at the instrument panel, HUD, and terrain. You can even see yourself reflected in the cockpit's canopy! Cloud tops are true to life and reveal a cobalt blue sky that darkens with altitude. Missiles or planes that strike the water make plumes of white mist, not repetitive and unrealistic orange explosions a la Wing Commander. Even the runway environment is accurate, as are the runway lights.
The game world is more dynamic and varied than previous DID games. Combat can take place at night, day, storm or clear. You have a small but comprehensive range of wingmen commands for combat, formation flying, tactical and recovery. Training missions have been well laid out and they are recommended (although I can never get the hang of in-flight refuelling). Tactics do make a difference in this game, as you have the choice to influence the outcome of the campaigns based on your performance.
In every respect, Super EF 2000 is a must-have for every serious flight sim fan. It's a sadly forgotten old game, and will keep armchair pilots happy for months on end.
People who downloaded Super EF 2000 (a.k.a. Super EuroFighter 2000) have also downloaded:
Longbow 2, ATF: Advanced Tactical Fighters, Jane's USAF, T.F.X., F/A-18 Korea, Jane's AH-64D Longbow Gold, F/A-18 Hornet 3.0, F-16 Fighting Falcon (a.k.a. iF-16 Fighting Falcon)
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