Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail.
Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and youŽll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival.
The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.
As the title itself suggests, you play the role of sir Lancelot, the bravest knight of the round table. Actually, the game consists of two parts. In first you need to get to the castle and become a knight and in the second you have to venture on the greatest quest any medieval knight could imagine. You need to search the Holy Grail.
As you can already conclude by the screenshots, this game is a text adventure with graphics spicing it up. The graphics are nice and they do contribute to the feeling of the game, so you can really get into the spirit of things, but you don't really need the graphics. Everything you need to know will be written on the screen.
The text is well written and you can choose to have the text only game. I mean, all the graphics are a fancy addition, but a nicely written story is the heart of any text adventure game, so hats off to Cristina Erskine and Pete McBride (who took care of the text).
The game has the save/load features and an UNDO feature to retrace your steps (this is a very useful feature lacking in many similar games). The UNDO was one of the things the producers were apparently very proud off, seeing how they especially mentioned it in the opening screen of the game.
Now with every text based game there is always the problem of which verbs the game will recognize. Again, the same problem is present here. The easy way out is the walkthrough, but the traditional way is by trying. The game will tell you if it can not find a verb in a sentence (even if you might use one), so obviously it doesn't recognize what you want. On the other hand if it makes a comment on the verb you used (that it is not possible to do that at a certain time) it means the word is recognized, but not useful at the time. You can also give some general commands like find Merlin and you will take several steps at once (with a lot of description on the way.
The game is definitely worth playing as it is a very good text adventure game and I strongly recommend it. You might find it will take more of your time then you expected, because the story will really draw you in, so you won't just be trying to finish it as soon as possible, but will actually enjoy trying different possibilities to see what happens. This game really is a great piece of interactive fiction (in the true meaning of the phrase).
Play this adventure in the times of king Arthur and Camelot. Of course you are Lancelot and in search of the Holy Grail. But you'll start at the beginning.
As King Arthur's favorite knight Lancelot, set out on a quest for the Holy Grail and save a myriad of imprisoned knights and damsels in distress along the way. A welcome change from the difficult Knight Orc, this is a fun, introductory-level game that is well-written and well-paced. The puzzles may be too easy for some, but none of them is illogical or irrelevant to the story.
As one of Level 9's last adventures Lancelot features all of the advanced commands seen in Knight Orc, such as FOLLOW and GO TO. The game seems to be even bigger than Knight Orc, with over 100 locations to visit, all of which are well-described and teeming with various characters going about their business. One of the best things about Lancelot is the freedom (or the illusion thereof, anyway) for the player to do whatever he wishes, but with appropriate reward and penalty. When the Black Knight challenges you to a joust, for example, you can choose to decline. And if you accept and win, how you react afterwards will have consequences later on down the road. Chivalrous actions worthy of a knight is rewarded with a positive number of points, while cowardice and other ignoble actions will net you negative points. So you can lie, fornicate, and steal your way to the final part of the game, but you'll likely have minus hundreds of points by then and be judged unworthy of the Grail. This is a great system that requires the player to seek out chivalrous deeds to accumulate enough points for the final challenge.
Overall, Lancelot is an outstanding, well-written IF that is highly recommended for novices and experts alike. It's full of fun puzzles, atmosphere, and solid scoring system that probably inspired Sierra's Conquest of Camelot years later.
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Laura Bow, Knight Orc, Laura Bow 2: The Dagger of Amon Ra, Last Half of Darkness, Kristal, The, Legend of Kyrandia, The, Last Half of Darkness II, Legend of Kyrandia, The: Hand of Fate
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