Adventure Games #45

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Adventure Games:
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Yesterday screenshotYesterday 2012


Yoomurjak's Ring screenshotYoomurjak's Ring 2009


Young Gabriel King Chronicles, The screenshotYoung Gabriel King Chronicles, The 2005
The Young Gabriel King Chronicles and Saturday School are two excellent short (20-30 mins.) adventure games created for the "One Room, One Week" AGS competition in April 2005. Although both games take place on a single screen, the authors managed to craft interesting puzzles and crisp graphics in that space....


Zak McKracken and the Alien Mindbenders screenshotZak McKracken and the Alien Mindbenders 1988
Zak McKracken is a tabloid reporter (and not a very good one at that). Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After...


Zak McKracken: Between Time and Space screenshotZak McKracken: Between Time and Space 2008


Zeddas: Servant of Sheol screenshotZeddas: Servant of Sheol 1995
Although its popularity continues to confound gaming veterans due to its thin gameplay, the stylistic and anti-climatic adventure game Myst still manages to loom over the gaming landscape, gaining countless fans around the world. The Japanese developers at Caravan Interactive obviously fell under Myst's spell when creating their bizarre adventure...


Zero Critical (a.k.a. Satin Rift) screenshotZero Critical (a.k.a. Satin Rift) 1998
Zero Critical could be seen as a sequel or follow-up to Symbiocom, another game by Istvan Pely Productions, on the basis of the storyline that includes the crash and disappearance of the Majestic and the inclusion of Symplants. However, in form and content, the games are not similar. In Zero Critical,...


Zork 1 screenshotZork 1 1989
Released in 1980, Zork I: The Great Underground Empire launched Infocom into almost a decade of prominence in the text adventure game arena. Starting from west of a white house in an open field, you explore the game's underground caverns to find and retrieve 19 treasures, while contending with a...


Zork 2 screenshotZork 2 1989
Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. Like its predecessor, Zork II plays like any...


Zork 3 screenshotZork 3 1989
Zork III: The Dungeon Master is the final game in Infocom's Zork text adventure game trilogy. Part of Infocom's attempt to convert their original PDP-10 mainframe Zork game into commercial products, this game includes puzzles and locations from Zork that could not be included in Zork I or Zork II...


Zork Nemesis: The Forbidden Lands screenshotZork Nemesis: The Forbidden Lands 1996
Zork Nemesis is the first Zork game to incorporate graphics -- previous Zork games eschewed graphics for pure text-based adventures. Zork Nemesis features a full 360° 3D engine as well as an involved story. Players investigate the mysterious disappearance of four alchemists and explore the abandoned Temple of Agrippa. The...


Zork Quest 1: Assault on Egreth Castle screenshotZork Quest 1: Assault on Egreth Castle 1988
The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around...


Zork Quest 2: The Crystal of Doom screenshotZork Quest 2: The Crystal of Doom 1989
The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell...


Zork Zero screenshotZork Zero 1989
Zork Zero: The Revenge of Megaboz, while set in the same world and designed as a prequel to the Zork trilogy, was written by Steve Meretzky of Leather Goddesses of Phobos fame and not the original authors of Zork, thus the "feel" is different. While earlier Zork games primarily focus...


Zork: Grand Inquisitor screenshotZork: Grand Inquisitor 1997
Zork: Grand Inquisitor is designed to offer the engaging adventure and quirky humor of the classic text-based series in a graphic interface format more appropriate to a late-1990s release. The game has a look and interface style similar to 1996's Zork Nemesis. However unlike Zork Nemesis, which put a hard,...


Zyll screenshotZyll 1984
A completely unique concept--a real-time, 1 or 2-player (cooperative or competitive) text adventure, with random treasure placement and character classes. Find the Black Orb and return to save your home from becoming a barren wasteland. ...


ZZT screenshotZZT 1991
A text-mode adventure game in the style of Rogue, ZZT already comes with a variety of game worlds. However, the real appeal of this game is the level editor with its scripting capability, which allows the creation of an unlimited number of new scenarios, stories, characters, traps, machines, and anything...


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