Zork: The Great Underground Empire is a classic text adventure game. You begin as an "adventurer" standing near a white house in a nice forest, but soon you set foot in the Great Underground Empire, where most of the game takes place. Your quest is to collect the Nineteen Treasures of Zork.
As in every text adventure, Zork does not use graphics. It communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" or "east" - or just "n" and "e"), and he can check what items he's carrying with the "inventory" command (or just "i").
Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" (although the proper term for such by die-hard fans is Interactive Fiction) and is widely considered to be one of the great classics of the genre which reached the peak of its popularity in the 80's.
"You are Standing in a open field, west of a white house, with a boarded front door.There is a small mailbox here."
"Opening the mailbox reviels a leaflet."
>Look at Leaflet.
"WELCOME TO ZORK"
This is how one of the most well known text-based RPGs starts. It was developed by Infocom, the creater of many other text-based games. Zork is played by typing in commands like open the door or look around. This sometimes can get frustrating when trying to figure out the right command to do something.
This Game runs with no problems on windows Xp. Just run zork1.bat and you are set. There is no copy protection either.
The Plot of zork I is as follows: you are an adventurer on a mission to explore the remains of what used to be the Great Underground Empire. This pretty much bears a similliarity to any fantasy setting. On your journey you must collect treasures - and of course survive. The game is actually fun, but the story and background information is a bit weak. It is good for those who love a good fantasy text-based game. Also try this command: "kill me with hands" without quotes.
This is one of the games which gave a start to te computer gaming industry ..... the first game ever sold in a shop. It went on the market in 1981, a time where computers were strange things used only by people which were considered "Those weird guys"...
The parser (the engine which let the player interact with the world in a text adventure game) is very good, commands come almost naturally to the gamer, so when we see a "large tree with many low branches" we just have to write "climb tree" and see, or better read, what happens.
The story, intended as a background, is almost inexistent, but there is no need for it, since we are just the hero who must explore an underground empire(or what's left of it)collecting items and above all treasures, interacting with characters like thieves or trolls. The puzzles are also quite logical, and are not the stereotypical "use x with y"..not always at least.
This is a game where one could feel the atmosphere, a game made with a spirit long forgotten by developers nowadays, a must-have. Still reading at this? Just download the game, NOW!
Review from 1983: "The Zork trilogy, which chronicles happenings in a vast realm known as the Underground Empire, is the most famous of the all-text adventure games. Fantastic creatures, magic spells, and diabolical traps abound at every turn, and each room or area is described in long paragraphs of rich detail, helping the player visualize the setting.
In the first saga, titled The Great Underground Empire, the player begins outside a strange house that holds the hidden portal to the underground. Once below, the adventurer will rarely see daylight again until he finishes Zork III. Inside the house may be found a lamp and an ancient elfin sword. Whenever the computer tells you the sword is emitting a blue light, watch out: Dangerous creatures are around.
The intermediate level Zork II: The Wizard of Frozzbozz [sic] goes ever deeper into the underground realm, and the adventurer must now deal with dragons, unicorns, and a carousel of spinning death. Randomly appearing throughout the dungeon is the Wizard of Frozzbozz himself, who casts spells that all begin with the letter F (freeze, float, fluoresce, etc.). In the third game, The Dungeon Master, which is geared for the expert level, the player is faced with very complicated riddles to solve and finally must duel with the dungeon master of the title.
Though interconnected, each part of the trilogy is solvable separately. Zork I, the simplest, is a great game for first-time adventurers. The second and third installments become progressively more difficult. Created by Marc Blank and Dave Lebling, the Zork trilogy has set a national standard for excellence in puzzle design. It will delight the game player with many months of adventures."
A little bit of the games story to begin with I think. In Zork you play an adventurer/treasure hunter in the ruins of a great empire (and underground empire no less), equip yourself, find treasure (and bring it back to your trophy case), kill monsters, solve puzzles - all standard stuff nowadays really (damnit! didn't want to say anything like that).
Ok, what you need to keep in mind is that Zork was released in 1982. At the time the text parser was considered something of a revolution, and it does still hold up well compared to more recent interactive fiction games. The parser can handle complex strings of commands and prepositions (get the apple and the sword of pointy death). Visually the game is nothing to look at, just a scrolling screen of text - HOWEVER, this can be considered a bonus as it allows us to concentrate on the task at hand and allow your mind to form the visuals itself.
Gameplay is mostly comprised of "use the correct object in the correct place" type puzzles, with a few needing to be solved in a certain order or at the correct time. There are one or two annoying mazes in the game and because there is no automapping feature this spoiled things a little for me, the game also has a tendency to kill you almost randomly - another of my pet hates.
Well what can I say: it's a classic, the first game of its type. Just download it.
People who downloaded Zork 1 have also downloaded:
Zork 2, Zork 3, Return to Zork, Hitchhiker's Guide to the Galaxy, The, Zork Nemesis: The Forbidden Lands, Zork: Grand Inquisitor, Zork Zero, Beyond Zork: The Coconut of Quendor
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