Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.
In this platform game you have to reach the door in each level. This is done by some thinking and 'magically' move blocks in order to get to the door. Before you get to the door you have to get the key. Watch out for the monsters and other things in the level that might try to catch you.
A disappointing conversion of Tecmo's popular platform/puzzle arcade game, done by Probe Entertainment. I remember this game quite well on the C64 when it was a lot of fun. Simple goal, good playability: solve a room by finding the key and then reaching the exit. You can destroy and create blocks with your magic wand. The PC version with its CGA graphics and beeper sound doesn't quite live up to the expectations or addictiveness of the original. The gameplay is intact, but the atmosphere is almost completely missing. You'll need a slow-down util to play it on modern computers. Overall, an obvious Montezuma's Revenge wannabe that unfortunately doesn't come close to that classic due to lackluster conversion. It's still quite fun, but Probe could have done a much better job at retaining the flair of C64 version.
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