A young hero entering the Two Worlds has total control over his destiny. While completing quests and uncovering the mysteries surrounding Azriaal's burial ground, he may develop as he wishes, and take on quests that strike his fancy. He can experiment with careers and change jobs as he pleases. The young hero is given many choices, such as joining or betraying various organizations, and his decisions ultimately alter his world -- positively or negatively. He can gain or lose a reputation, unlock or lock environments, and open or close many options including the magical powers available to him. He can collect items from fallen foes and combine them to create more powerful objects. He can also play with up to eight friends, each influencing the outcome of their shared adventure.
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