A unique running commentary provides play-by-play descriptions and gradually reveals background information as gamers engage in classic hack-and-slash, RPG action and Dark Cloud-style world-building in Bastion. In the role of a young boy who miraculously survived a world-shattering cataclysm, gamers set out to build a new home for his family using fragments of the past. Game action finds The Kid using melee and ranged attacks on a variety of strange beasts, exploring hand-drawn worlds, and collecting items and experience points in order to forge stronger weapons and create special drinkable spirits.
The narrator provides reason and context for every in-game action, from running around aimlessly to firing arrows at enemy bosses, and gamers can head to their safe haven in between levels to use their spoils for buildings reconstruction.
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