The Game of Life is a real-time puzzle game.
Calling itself modestly "the ultimate cell simulation", the Game of Life tries to recreate the processes inside a simple organic structure. This body consists of five different types of cells: The proto cells (the "flesh") will grow quickly and aimless, unless you border them with skin. To control proto growth, you can install control cells; they consume energy produced by support cells. Sense cells will provide you with information about the well-being of your organic entity.
The basic cells will grow all by themselves, but also rot if left unattended. Your task is control: Move or destroy unwanted cell blocks, build and link a power supply throughout the structure, prevent decay and (in later missions) virus attacks. There are 99 levels to fulfill. Early ones make you rebuild a given design; later on, you'll have to reach goals like a certain amount of energy stockpiled. The time for each mission is limited.
When I was in high school (not THAT long ago ), the game of life was making a big splash in mathematics and biology... although it seems to us at the time that the best use of the theory would be-- you guessed it-- in games. In the game of life, each cell must be split according to a specific formula. In *this* game, you must split the cells in the right order so that the end pattern matches a given prototype. Quite fun and educational, with energy and control issues thrown in for complexity.
I must admit I have no real clue about how to play this game. I can only guess for the most part, but it is kind of fun to guess the controls and what they would probably do. After all you are playing with cells and try to construct the basic elements of life. Who knows if good wasn't sitting before the controls scratching his head about what to press next - hehe. ;) The general goal of this game is to reconstruct the structure shown on the left side - you have some cells that usually reproduce thus increasing their total number - you now have to control your little friends to arrange in a way you want them to - to me it seemed that too much moving around will make them die, but then again... I might just have pushed the wrong button. It's definitely a game worth looking into, but it's not an easy thing for the everyday puzzle-fan - just when you think you understood how it works something new comes up and all your ideas about the concept are worthless. Then again... that's pretty much how life is, aye? ;)
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Game of Life, Diggers 2: Extractors, Fool's Errand, The, 221b Baker Street, Darwin's Dilemma, Columns III: Revenge of the Columns, Sorry!, Endorfun
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