A classic RPG that describes the survivors of the earth after some apparent apocalyptic event, where your characters in order to survive must gather "vehicle" components (to make a car) so they can reach an unknown haven or place of refuge.
The game includes character generation and modification of skills and attributes (plus the character's face). It's based on a very simple top-down combat style and randomly made map every time you start the game.
Interstel's first and --thankfully-- last RPG set in a post-apocalyptic world that predates Interplay's classic Wasteland by a few years, Scavengers of the Mutant World unfortunately doesn't play as good as it looks, with an extremely out-of-balance character development that makes combat very frustrating most of the time. Good for some nostalgic and curiosity-quenching moments, and at least it's highly replayable because the map is randomly generated every time you start a new game.
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