JumpStart Adventures 4th Grade: Haunted Island is a fun game that teaches kids an entire year of fourth grade curriculum in one game. In this incarnation, the game is an adventure, asking players to rescue their 13 classmates who have been turned into monsters by their substitute teacher Mrs. Grunkle.
Play takes place on The Haunted Island. Players move between sites on the island by clicking on a map, not unlike Kingdom: The Far Reaches. Players start at the wagon of Palmreeda, the seer. She will show you the child you are attempting to rescue and present you with four cards. Each of the four cards has two tasks on it. If players successfully complete both tasks, they rescue one of the classmate's belongings. After all four card quests have been fulfilled players will normalize one child.
In addition, the game is scored. For every 5,000 points earned, players receive one key to Mrs. Grunkle's house. They need 25 keys to free all the children. Play on the island consists of eight locations and two specials.
At the Clock Tower, players must help one of the inhabitants make music by moving their finger over the keys as the bat-notes appear and then clicking the mouse to press the key. As each key is played, the bats will flutter off. If there are two or more bats on the page, players must play the closer note first. After all the notes are played, the monster will play the composition back at normal speed.
At the Toad Well, players must move the toad around the well with the arrow keys and use the spacebar to slurp up the flies with the right answer to the equation appearing in the pit. Purple flies must also be snapped up before they fly free of the well. Losing all frogs requires starting over.
In the Mutant Garden, players must cultivate their plants to get the right outcome by manipulating plant spacing, light and moisture.
In the Cemetery, players must fill in the stories with the correct parts of speech before the grim reaper arrives to free one soul from its eternal unrest. Players must click on the next correct part of speech that flashes around the tombstone to fill the space in the story. After the story is completed, the grateful spirit will read it back to the player.
At the Spider Web, players must use their spider to make a word by eating insects in the correct order. Players use the arrow keys to "steer" the spider through the web and can only create the word given by the program. Play continues until all words are spelled correctly or until they lose three spiders. Losing all spiders requires a re-start.
At the Pirate Ship, players must guide their own galleon across the map, picking up food and cannon balls and tracking down the treasure from the clue they have been given. They must also avoid colliding with the other pirate ships. If they collide, players must fight and kill the other ship by successfully hitting it with three cannon balls. If they are hit three times by the other ship, they lose most of their rations and cannons.
At the Mummy's Tomb, players must remove the tiles from the top of the tomb by matching statements or pictures of the same person or thing. Players must ensure as they remove the tiles that they leave enough matches open to remove more tiles and not be stuck. This game plays rather like Mah-jongg.
In the Vampire Maze, players must guide their vampire through the maze to the correct answer to the long division problems appearing in the center of the maze, all the while avoiding the ghost or ghosts. To use the number, they must stand their vampire atop the number and hit the space bar. If the ghost touches the vampire, he will crumble to dust. Players have three vampires to spare.
If players answer too many questions incorrectly, their life monitor (the candle at the upper left of the screen) will burn down and they will appear in the center of the maze. There, they can replenish their life force but only by answering questions from the guardian of the fountain. If they get enough correct answers, they will be allowed to drink from the fountain. Then, they must find their way out of the maze!
After players have freed all 13 children and gotten all 25 keys, they are ready to visit Mrs. Grunkle's house. Players will have to avoid their substitute teacher and unlock five doors to free their classmates. Players are not alone on their quest. In addition to Palmreeda, who will assign your quests, Flap, the bat, will tell you how to fulfill the conditions of each quest and help you if you have questions.
Graphics: Nice. A little blocky but very spooky and menacing.
Sound: Very good. Each character is understandable and the music fits the scenes.
Enjoyment: Very enjoyable. Spooky background to the game will delight 4th graders.
Replay Value: After players have completed the game, they can go back and replay any section they wish over and over again, or sign in under a new name.
In Jump Start Adventures 4th Grade: Haunted Island, you play a student who is not in class one day. Meanwhile at School the evil substitute Mrs Grunkel turns all your classmates into monsters. A purple bat named Flap tells you about what happens and takes you to Haunted Island to help free your classmates from Mrs Grunkels spells. A magician named Madam Pom Reda guides you with your missions and tells you where to go to collect clues to help free the students. Along the way collect keys to get into Mrs Grunkels house, and solve some Language art questions from Mrs Grunkels Ghost keeper.
People who downloaded JumpStart Adventures: 4th Grade - Haunted Island have also downloaded:
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