I've been playing Gem'X. Well, some of the time I play it. Lots of the time I just sit and listen to the amazingly beautiful intro music, and most of the rest of the time I |ust bang my head on the desk and whimper as I desperately try to work out one of the tortuously convoluted later levels in this brain-tinglingly tricky puzzle game. Gem'X features a near-perfect difficulty curve, which gently ramps up from embarrassingly easy to teeth-grindingly impossible. But the game's so gorgeously presented (lovely music, heartbreakingly sweet sampled speech, beautiful Japanese-style cartoon graphics, move retractions and adjustable control and everything else you could ask for) that you can never quite drag yourself away from it, however tough it gets.
Gem'X is currently sitting pretty (and we really do mean pretty, by the way) at Number 30 in the AMIGA POWER All-Time Top 100. but it's not making much of a showing so far in the readers' poll. The reason for that is almost certainly that it was pretty tricky to get a hold of when it first came out, so almost nobody's played it. Now, though, there's absolutely no excuse. Race out to your local software shop, handcuff yourself to the cash desk and refuse to leave until they sell you a copy of Gem'X. Then go home and handcuff yourself to your Amiga. Why? You might as well - you're not going to be going anywhere else in a hurry.
A very nice looking puzzle game, where you must manipulate with different colors to clear a succession of increasingly-difficult levels. The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right.
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