Crusader: No Regret is a direct sequel to Crusader: No Remorse, its events starting 46 hours after those depicted in the previous game. The protagonist of the game, a silencer known as the Captain, manipulates his escape pod into a WEC freighter heading towards the moon. There, WEC has established itself as the sole power, overseeing mining procedures and using the moon as prison for dissidents. The Resistance members are forced to work for WEC, extracting a precious radioactive component, Di-Corellium. The powerful corporation is not happy to see the Captain on the moon, and he has to use all his wits and skills to survive as WEC, led by Chairman Draygan, is trying to hunt him down.The game looks and plays very similarly to its predecessor, being an isometric shooter in which the Captain can also jump, run, roll, and kneel to avoid enemy attacks. A few new weapons and death animations have been added. The game's structure is somewhat more straightforward compared to the previous installment. In No Remorse, the Captain was limited to carry five weapons; in No Regret, this limitation has been removed.
Just as in the original Crusader: No Remorse, you play as the assassin "Silencer" who wears a really inconspicuous red suit. Once again you are fighting against the WEC (World Economic Consortium) which is trying to control and exploit the world's underclass. You destroyed their Vigilance platform, and are now on a ship bound for their lunar mining cartel.
The game looks simply astounding and even though only a couple of things changed graphics-wise, they make a world of difference. The game just looks gorgeous, even at present day. Except for looking nicer, it is also smoother with none of the jerkiness that sometimes occured in the prequel.
On the game play side, Origin decided to make this game a little simpler than the first Crusader by removing some elements such as the equipment shop in-between levels. This changes the game somewhat and makes it a very straight forward shooter with very little to shift your attention from the action at hand. This is the only reason a point was removed from this games rating.
The music, much like it predecessor, is techno style and keeps the adrenalin going while you keep the blood spilling.
If you're one for mindless violence, download NOW!
Joe Hutsko of GameSpot wrote such an excellent and thorough review of this excellent game that I'd like to just quote it here verbatim:
"There's no point in opening here with a witty anecdote or high-brow setup: Crusader: No Regret is simply the best action/adventure game in its class. A sequel to its equally impressive predecessor, Crusader: No Remorse, No Regret is a game that is at once gorgeous and gruesome in its execution and attention to detail. The game's sci-fi storyline picks up where the original left off: Having destroyed The World Economic Consortium (W.E.C.)'s Vigilance Platform, you, the Silencer, wind up aboard a salvage ship en route to the W.E.C.'s moon-based Lunar Mining Cartel. Once again, it's time for some serious breaking, entering, and assassinating. While some of the original's 15 levels meandered on perhaps a bit too long, No Regret cuts the game down to 10 levels that are more complex and challenging to work your way though (yet which Origin says should take as long to complete).
Everything that was good about the first game is great in the second. Crusader: No Regret's top-down, three-quarter perspective graphics run smoother than before, particularly when things blow up. Like real flames, No Regret's explosions flare bright and change color, then eventually fade - without distorting or slowing down whatever other animations are happening on the screen at the same time. As the returned Silencer, you move more convincingly - especially while running, which in the original sometimes felt jerky. Your weapons arsenal has been improved, with several new, highly evolved firearms and explosives to put to no-good use. Two notable additions are the "Crystalizer," which freezes your unlucky target into an ice statue that, when hit with a bullet, bursts into a hundred twinkling, resonating bits; and the "Broiler," whose microwave pulse liquefies the flesh of any hapless souls it encounters. Talk about agonizing deaths. Victims caught aflame take their last failing breaths and flailing steps with arms a-wheeling, windpipes uttering hoarsely their unrestrained agony. Without a doubt, Crusader: No Regret's savage last hurrahs are the most horrific and drawn-out demises ever to unfold on a computer screen.
All of this breathtakingly morbid attention to detail would be merely gratuitous if the game lacked its own redeeming value - and values, for as the Silencer, it is your job to overthrow a government bent on controlling and exploiting its underclass. Clever plot twists advance the game forward like a suspense film. For instance, one level finds you hacking into a not-so-secure computer to upload a virulent code that brings down the level's security system. Video cut scenes play between levels to update you on what the other side thinks of, and is doing to contend with, your revolutionary ways (however, the caliber of acting here barely rises above the daytime soap level). Settings range from the heavily guarded and staffed laboratories and staging areas that made up so much of the first game, to new, sumptuously appointed executive suites occupied by unarmed business-suited men and women who, the moment you storm in on them, throw up their hands and cry "Don't shoot." As the Silencer, your hardest rule is take no prisoners, and these personnel, like their protectors, must be eliminated - quickly, decisively, and, most important of all, before they can alert others to your arrival.
In the end, what makes Crusader: No Regret a winning a game is its ability to utterly move you out of your own headspace and into the Silencer's. For the few hours a day that you let yourself escape into it, your vocation as the Silencer becomes a high-minded obsession, a fervent crusade, a battle of wits and reflexes that takes an ample measure of control to not only command, but also to walk away from, back into your own life, with no regret."
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