It was the time of ideas. It was the time of creativity. It was the time, when you needn't have great graphics, evil looking villains, sexy looking heroines... It was a time when a little game called Styx was born.
The game is purely brilliant. It's simple, addictive, fun, re-playable, challenging. You name a quality a good game needs, and this game has it (as long as your idea of a good game doesn't consist of high resolution graphic and studio-mixed songs).
You're a little dot on the outline of a screen sized rectangle. There's an assembly of stick moving around it randomly and you need to cut the rectangle in order to contain the sticks to only one part. While cutting the middle, you're very woundable. If you collide with sticks or if they touch the line you are drawing, you'll lose a life.
Once you take more then 80% of the rectangle, you proceed to the next, more difficult level. There is something like a snake chasing you, so watch out for that as well.
In the top right you'll see the bonus mark. Blue color means 1X bonus, red 5X bonus and green 10X bonus, so if the territory is colored green you'll get a much bigger bonus then if it's blue.
You get to move in all eight directions. You control the dot with the numeric keys and you start cutting by pressing F1.
The game features very good graphics for 1983 (although they consist of nothing more then shapes and colors. The sound isn't half bad either considering it's coming from the speaker. It can get annoying though, the repeating hum (like that of a car engine) representing the fast moving sticks in the middle.
All in all the game is a great classic you shouldn't miss out on!
To run the game you'll need to change the machine settings on DOSBox from VGA to CGA and you'll need to slow it down to around 500 cycles.
Another excellent classic from Windmill Software, Styx is an enhanced clone of Taito's Qix that allows diagonal drawing. For anyone who is unfamiliar with the Taito classic, here's the basic scoop: you play a marker, who has the ability to draw Stix. To claim the field, you need to use the Stix and draw squares and rectangles that connect to the outer wall or other rectangles. Once you start a rectangle, you can't stop until it's done, or the Fuse will come up and get you. When you make a complete shape, a pattern fills it, signaling your claim. To pass the level, you need to claim 65% of the field. Other enemies plague you, including Sparx that follow the lines and try to shock you, and the always moving Qix, the helix that'll fry you if it touches an uncomplete rectangle.
More than any other Windmill Software games, Styx is a very faithful clone of the arcade original that Qix fans will immediately recognize. Needless to say, the ability to draw Stix in diagonal direction makes the gameplay more interesting-although not necessarily easier since the Sparx are also more numerous and move much faster. Overall, a great classic that is highly recommended for Qix fans.
©2013 San Pedro Software Inc. Contact: , done in 0.001 seconds.