Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.
Super Cauldron is yet another platform game by Titus, well fitting to their long list of games in this genre such as Prehistorik, Blues Brothers and Titus the Fox. However, Super Cauldron is far more imaginative in terms of gameplay and quite different to most of their other jump'n runs with many nice items and twists. In this game, you are a cute little witch who is on a mission to find ingredients for a super spell (to put in your super cauldron, of course). Equipped with magical stones as your basic weapon, you will traverse a wide variety of levels, each set in a fantasy world with appropriately scary monsters (vampire bats, etc.) and atmosphere.
What sets Super Cauldron apart from other Titus games is the inventive level design and cool power-up items. For example, you can pick up a broom to fly around the screen, although it has limited use. There are many items to find and secret areas to discover, and the game's soundtrack is-- for once-- much better than average bleeps from PC speaker. Controls are user-friendly, and animations are very smooth. Overall, a fun platformer that IMHO deserves a lot more notice than Titus' better-known Titus The Fox. Recommended!
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