Tunneler is an early two-player, split-screen tank game. Two players are randomly placed underground. The object is to destroy your opponent before your opponent destroys you. Unfortunately, you have to find your opponent first.
Being underground, you must tunnel your way around in search of your opponent. If you happen to find your opponent's tunnel system, you can follow it to where your opponent is... if you choose to go the right way down the tunnel. Your opponent will be trying to do the same things, so making your tunnel have dead ends and switchbacks can be a useful strategy.
Remember, that since this is split-screen, both you and your opponent can see what the other person is doing. That doesn't mean you can easily find each other, but it does mean that as soon as you find your opponent's tunnel, they will know about it. And they will have the advantage of knowing where you are in their tunnel while you are stuck choosing which way to go down the tunnel.
One of the first truly good two-player games, Tunneler is best described as the multiplayer version of Digger: two players (using the same keyboard, i.e. hotseat mode) each control a tank that starts out on his/her own base at a random location on the screen, deep underground. The goal is to dig a path through the soil to find the other player and -- you guessed it-- blast his/her tanks into smithereens. It's easier said than done, of course, since it takes some time to figure out where you are relative to your opponent. You also have to pay attention to some real-world concerns like fuel-- returning to your base is the only way to refuel in this game. Even with primitive EGA graphics, it's the gameplay that counts, and Tunneler has that in spades. It stands even today as one of the best split-screen games ever designed for two players. Highly recommended!
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