OverKill is a lesser-known space shooter from Epic MegaGames and a Canadian company called Tech Noir. Had anyone heard of it at the time, it would have been widely regarded as completely bonkers.
Overkill's gameplay revolves around your average vertical-scrolling shooter gameplay formula - shoot stuff, collect powerups, don't die, shoot some more stuff. As the title suggests, OverKill features all of these in large amounts. The powerup system, however, is anything but stereotypical. As you collect powerups, they cycle through Lasers, Missiles, Gadgets and Upgrades, showing you which powerups are available. You can then press the select button to give you the selected upgrade. Using this system you can progress from a basic fighter with a normal laser to a fully featured battle-cruiser with four sidearms attached, two drones floating around it, all of which are firing crazily powerful lasers, along with terrain-following missiles and yo-yo style seeking missiles.
Of course, even if you have an insane array of weaponry, it doesn't mean that it is easy to survive. Colliding with the terrain does a lot of damage, as does being shot by an enemy, or colliding with them. Of course, this works fine if you have, well, any weapon, because every enemy takes only one or two shots to kill. The difficult part is that your ship moves very slowly - slow enough that it is very difficult to get out of the way of a perfectly aimed stream of bullets, and that, at most, your ship moves sideways at the same rate that it moves forward at normal speed, or slightly more. That, and if you run out of fuel, you also die.
There are only six levels, and none of them will take very long. As such, the game has very little replay value. The graphics are EGA and very arcade-ish, and the sound and graphics are Adlib and MIDI, making OverKill feel a lot like an arcade game, and the controls feel very much as if they would work nicely with a joystick.
In conclusion, OverKill is a good game. It might not last very long, but for the time it does last, it will provide a blast comparable to better known shooters of a similar style; therefore I shall award it a well-deserved 4.
Overkill was developed and published by ID Interactive (or developed by DynastySoftware, as some sources say) in 1996 (or 1997). It is one-on-one space-themedfighting game that doesn't offer too much...
Graphics are the best aspect off the game. Although 2D, this game features 3Dmodeled characters and futuristic backgrounds in SVGA. Even the main menu of the game has 3D effects, and it looks really good. But, if you scratch under the beautiful surface, you'll find just an average fighting game...
There are 7 characters to choose from, all from different galaxies. The selectionscreen reminds me of the one found in Killer Instinct. Some of the characters willalso remind you off the characters you've already seen somewhere, like T.Iron,who is obviously inspired by T-1000 from T2: The Judgement Day or Cax, who is aripoff of Guile from Street Fighter series. When the round starts, you'll noticethat the animation is not as fluid as in other fighters, so that could be anobstacle in fully enjoying the game.
Sounds... Well, it sounds like much older game, giving you the strange feelingthat some of the sound effects are missing. As for the background music, I can'ttell anything, because its ripped from the version I'm reviewing.
Story mode... ripped, because you won't get anything, when you press "Introduction" at the main menu, nor you'll get a thing when you finish the game and defeat thefinal boss, who might be a secret character. It's really a shame story mode is missing. I can just assume that it consists of some cool 3D rendered pictures or maybe even animations, in full version of the game...
Controls are quite simple. You have three attack buttons - punch, kick and attack,which is another punch or kick, depending on the character, and when you get close,you can use it to throw your opponent. Every character has several special moves,easy to perform, and one super move, that's executed in the same manner for all of the fighters. Super gauge is an interesting part, since it looks like a body silhouette, and it can be charged really fast... The problem is that CPU knowsthat, so be warned, when playing against it.
There are three modes to choose from - 1 Player, 2 Players and Practice. You canadjust timer, number of the rounds, speed and difficulty in options, and thatstands for SFX and Music volume as well. Controls can be configured in external setup.
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Battle Chess, P-47, Prince of Persia, Obitus, PANgIC Plus
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