After the enormous success and popularity of Quake, fans wanted more. Hipnotic gave them more with their mission pack Scourge of Armagon. The mission pack was overwhelmingly awesome, featuring new levels with incredible and inspired texture and designs, new enemies and some really great weapons like the laser rifle and the big hammer that emitted lightning. Because of it's new features and amazing design, it was better than Quake. So how does Dissolution of Eternity, the second mission pack, stack up to the original and first mission pack? Not too badly, in my opinion.
Dissolution of Eternity features a bunch of new levels, a lot of which have an Egyptian kind of feel. You'll be chugging through temples and tombs this time around, rather than the dark, murky churches and crypts of yore, though there are some of those included. Even though the level design is very good and at times inspired (check out Elemental Fury II), the levels are massive, complex and incredibly difficult. It's not that the traps are frustratingly hard to spot or avoid, it's just possible to become completely disoriented at times because the levels are so huge. You'll often find yourself lost with no recollection of how to get back to where you need to be.
Most of the "new" weapons are inspired by or taken directly from the Internet. There's the lava nailgun, a more advanced version of the regular nailgun, that fires flaming nails, multi-grenade and rocket launchers and the grappling hook (for Capture the Flag purposes). Of course, the multi-grenade and rocket launchers are pretty neat, they're a bit too powerful. You can often take out hordes of bad guys with just one shot. But hey, I'm not complaining! And there's also some new monsters that are out for your blood. There's the Hell Spawn which is an enhanced version of the overly cheap and annoying Spawn from the original game, an enhanced Ogre that can fire off multiple grenades, ancient Guardians that reside in the ground, Eels that swim around and try to shock you and the Wraths who fly around much like the Scrags, but are much scarier with their evil chanting. For the most part, the new enemies are pretty decent.
In conclusion, Dissolution of Eternity is a pretty decent add-on. Sure, it doesn't really have the creative style of the original or the inspiration of Scourge of Armagon, but it can hold it's own and accommodate fans looking for even more Quake.
Graphics: Most of the new levels look great, featuring a lot of detail with nice looking textures. It looks even more amazing with 3D acceleration.
Sound: As in all Quake games, the ambient monster effects are creepy and downright scary.
Enjoyment: Though the levels can get a bit difficult and even frustrating, the game is very enjoyable and keeps players hooked from start to finish.
Replay Value: Well, there is the one new deathmatch level (which isn't that great). There's no real reason to go through the single player game again.
An original Quake add-on, Dissolution of Eternity sets out to expand upon the Quake universe by adding something fresh, while preserving the basic concept of the game. To this end, Dissolution incorporates new themes and adds a number of new monsters, weapons, and levels. Armaments such as the grappling hook, multi-rocket, and multi-grenade launchers, and lava nailgun all make their appearance. New foes include the Hell Spawn, Electric Eels, Phantom Swordsmen, Ogres, Wraths and Guardians.
People who downloaded Quake Mission Pack No. 2: Dissolution of Eternity have also downloaded:
Quake Mission Pack No 1: Scourge of Armagon, Quake, Quake 2, Quake 4, Quake 3 Arena, Malice: 23rd Century Ultraconversion for Quake, Shrak for Quake, Doom
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