War World: Tactical Combat Download (2006 Arcade action Game)

Old Games Homepage
Download 9576 Games:
Arcade action Games:
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
Download full War World: Tactical Combat:
War World: Tactical Combat screenshots:

War World is a third person, sci-fi, mech shooter. The basic premise of War World is that you are soldier on a planet ravaged by war and remotely control a mech in the war zone from inside a neutral zone, that's pretty much all the story that's needed.

There's a number of different mech's to control, ranging from fast lightly armored machines to monster mechs with tonnes of armor but all the speed of a sedated sloth. Each mech has a number of hard points, which depending on the amount of money you have can be outfitted with an array of systems and weaponry to aid you in the fight. Firstly, you can equip each arm of your robot with a different weapon which can be configured to fire independently if you so desire, when you consider that you can have either lasers which are great at range or a mini gun which is great close up, you can see that skilled players will probably choose this setup. I didn't, I much prefer to keep my distance and snipe the enemy with two lasers, the choice is obviously yours.

Up to three ancillary systems can be added to your mech's back in addition to an emergency shield which can be vital when you're in a tight spot. One of these systems are thrusters which speed up your mech when jumping and increase hang time, allowing you to sort of fly over short distances very quickly. The final two are both weapons, mortars/mines and missiles, both could be the difference between victory and defeat, but you won't be relying on them too much.

The main game play mode of War World is an arcade style duels system where money is earned for victories which is then spent on upgrading your mech, a tried and tested gameplay mechanic no doubt but it works well enough in this case. Battles get steadily more difficult and longer as time goes by as you'd expect. In addition there are deathmatch and team deathmatch modes where you can take on AI controlled mechs in a free for all or as part of a team (of course). At the beginning of either of these modes you'll be given a chunk of cash to outfit your mech in your preferred configuration and are then thrown into the arena.

War World has eight or so maps in which to fight, they offer a reasonably varied set of locations and layouts and all are pretty good looking, the whole game looks fine to be fair. The mechs themselves are well animated and skinned, weapon effects and explosions are also bright and effective. Sound too is fine, nothing stands out as being annoying other than voice over man saying "multi kill" in a very cheesy Unreal Tournament style.

Summary

It's hard to pick any major fault with War World: Tactical Combat, it doesn't run badly, it's fun for short periods and the enemy mech AI is reasonably set up across the different skill levels in such a way as to provide a decent challenge. The thing is, in this day and age War World: Tactical Combat is a very simplistic game.


There are several series of games, such as MechCommander, MechWarrior, and the whole BattleTech deal, that tells the tales of huge, bulky contraptions that do battle in far away locations. War World is another entrant into the mech universe. How will it fare?

GRAPHICS AND SOUND

The graphics in War World are pretty good; I would say they are between Unreal Tournament 2003 and 2004 (more comparisons between War World and UT will crop up later, and that's a good thing) in terms of quality. There aren't any nice shiny surface for light to reflect off, but the mechs and environments are detailed, along with some spectacular effects for the more powerful weapons. The maps in War World don't try to stray from the closed arena feel, so they are not going to real-life accuracy like Battlefield 2, but the included features do their job in relaying a convincing set of environments. The sound is nothing too impressive, just the clunking of robot feet and sounds of guns being fired. I did not notice any background sounds, but the music fits the theme of the game well.

GAME MODES

There are three game modes in War World. First, there is a single player campaign with over 100 missions, although these are just linked custom games with AI opponents. No story lines here, but you do get prize money for winning a round, so you can spend it on upgrades later. Custom games against the AI can be customized fully. You can choose the enemy body type and loadout, such as infantry, sniper, and gunner. The enemy IQ can also be changed, and matches can take place over seven maps. Since you can customize the level of the AI and there are no imposed restrictions on your loadout, you can pit a top of the line mech against ten low quality mechs and duke it out. Sometimes, remembering what level the enemy will be at is difficult, so you may have matches that are too easy or too hard. There is also multiplayer play over the Internet. There is an in-game browser, but sometimes it is difficult to find a game that will work. I'm guessing that pings are too high, but the game doesn't really give any indication of what the problem is other than a general "connection isn't possible" warning. Multiplayer games take place on the same seven maps as the custom games, and can support up to eight players. You can select the round to end at a certain amount of frags or after a certain time, and also restrict the amount of credits available to pimp your ride. Sadly, there is only deathmatch available in War World. I really would have liked to have seen some Battlefield 2 or Unreal Tournament-style games here, such as Capture the Flag, Bombing Run, Onslaught/Conquest, Domination, Assault, or even Team Deathmatch.

CUSTOM MECHS

One of the hallmarks of mech games is the ability to customize your mech, and War World is no different. First, you can select from three types of armor: light, medium, and heavy. Picking larger mechs results in having more armor and ammunition, but less jump height and lower running speed. For each hand, you have a selection of nine miniguns and nine lasers, each with increasing prices and firing ability. In something I am impressed in, you can strap thrusters onto your mech, which can cause you to jump, sprint, or strafe higher/faster. Since you can only pick one of these choices, different players will decide depending on their specific play style. You can also mount missile launchers, mortars (my favorite), or mine launchers on your mech. Having a restriction in funds leads to some interesting decisions on what to pick and what not. Your success is therefore not just dependent on your trigger finger, but also on how well you match up against your opponents and if you can exploit their weaknesses.

ET AL.

War World takes a very tactical approach to first person shooting. Because ammo does not regenerate and ammo is eaten very quickly, you must be accurate with shots. Commonly in Unreal Tournament, the game turns into a hail of bullets where people hold down the trigger, because ammunition is readily available. In War World, once it's picked up, it's gone forever until the round finishes. This eliminates the advantage spammers have that constantly shoot with no respect for tactics. Also, you can only get health from defeating mechs, so engaging in combat is the only way you can re-heal yourself. Of course, anyone can pick up the health from a fallen foe, so you could swoop down and heal before the rightful owner can arrive, really pissing some people off. The variety of weapons gives many different strategies, and supports play by all kinds of players: snipers have their lasers, long-range support have their mortars, and so forth. You can pick the setup that's right for you, but unlike some other games, you can mix the best attributes, not just be restricted to arbitrary classes. I like to think of War World as a more tactical version of Unreal Tournament, where careful planning and careful aiming take precedence over reaction time and twitchy gameplay.

IN CLOSING

War World is a tactical shooter with mechs. The amount of customization is a definite draw, along with the overall style of gameplay. Thinkers are rewarded here, rather than 12 year olds with good reflexes. The only thing missing from War World is the addition of more gameplay modes, like those found in Unreal Tournament. That would flesh out the game even more and add some bonus content and replay value. If you like your mechs with a side of strategy, you might want to check out War World.

 

People who downloaded War World: Tactical Combat have also downloaded:
WarPath, Warhammer 40,000: Fire Warrior, Starship Troopers, Vivisector: Beast Within, Star Trek: Voyager - Elite Force, Virtua Fighter 2, Wolfenstein 3D, War Times

 

©2016 San Pedro Software Inc. Contact: contact, done in 0.002 seconds.