This game pits the player as a single man on the prowl for some action. Custom-building the personality and traits of a romantic counterpart, the game can simulate a wide variety of dating experiences, each of which scenarios offers a number of multiple-choice questions yielding an impact on how well the date ultimately went. Over the course of a series of dates that go well, the player can dump flawed girlfriends and seek out ones with more consistent perfection (self-improvement is also a factor; if the girlfriend exceeds her partner, she will be dumping him). A distant goal is to gradually improve both self and partner so as to eventually wrangle invitations to the Big Party, into which only perfect couples are permitted.
Girlfriend Construction Set is an interesting early "girlfriend simulation" program that isn't realistic (I doubt we could ever be able to simulate human relationship realistically in a game - let alone with 1989 technology), but is still fun to play anyway. Designed "especially for all you pencil neck computer geeks who can't get a real date" (in the designer's own words), GCS plays like a "light" version of the dating elements in Alter Ego, with more emphasis on "simulation."
You start the game with 50 status points, which you can spend on the ten attributes of the girlfriend you are creating. These attributes range from the obvious (e.g. her physical attractiveness, the way she dresses, her mood, and friendliness) to the less obvious in terms of their effects in the game (e.g. how often she gets jealous, and how well she gets along with your friends). You can boost your favorite areas at the expense of others, and you are shown the computer's "overall rating" for your constructed girlfriend when you are done before the real game begins.
The game is played like a turn-based board game. Each turn, you have a choice of what to do or say to your girlfriend. If you want to take her out on a date, for example, you can choose form dozens of choices ranging from "come over" to more exotic locations. Once out on a date (if your girlfriend agrees to go out with you), you will be given a further detailed menu of multiple choices from which to choose your action - much like Romantic Encounters at the Dome. If you treat your girlfriend right and don't make a fool of yourself, you can increase your status points. But if you screw up, your status drops - and if it drops below her total points, she'll dump you. You can dump your current girlfriend anytime and construct a new one using your newly increased status points. Eventually, when your status reaches 100, you can construct The Perfect Woman to fulfill your ultimate goal in the game: get into the Big Party which only accepts "perfect" people.
Although billed as an adult game, GCS is much better than most other adult games you will find, since it does attempt to be much more than a juvenile "sex simulation." There are dozens of variables that influence how your relationship progresses, and the various attributes of your girlfriend do make a big impact in the game - create a "tough" woman who is not easy to please and whose mood is suicidal if you want a big challenge. Overall, I had fun with GCS, even though real-life relationships are far more interesting and multi-faceted than any computer program. Don't pin your hopes on this thing, but it should help elicit a chuckle or two :)
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Princess Maker 2, Alter Ego: Female, Free Enterpri$e (a.k.a. Free Enterprise), Partners, The, Singles 2: Triple Trouble, Alter Ego: Male, Crime and Punishment, Global Dilemma: Guns or Butter, The
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