Sim City 1989
Sim City Classic is a game that, like Doom, Pong and so many other break-through games, opened the floodgates for a host of spin-offs from not only Maxis, the company which created it, but lots of competitors as well. Does it hold up well over time, though? The answer to that...
Sim City 2000 1993
You are placed in charge of a patch of land upon which you build the city of your dreams. Some items are "zoned" for specific use, while others are defined by the player. This is an open-ended simulation game that does not have a specific "win" condition, though specialized scenarios...
Sim Farm 1993
SimFarm is a complex simulation and a bit more difficult to learn than SimCity. There is a lot more to this game than planting crops and watching them grow. Crops are very difficult to take care of. First a field must be set up. Then you need to buy a...
Sim Theme Park (a.k.a. Theme Park World) 1999
The smell of popcorn and cotton candy, the clowns juggling, the children screaming with joy as the rides go around -- and you! That's right, you can be the proprietor of your very own amusement park with SimTheme Park from Electronic Arts and Bullfrog. Think SimCity meets Disneyland, but now...
SimCity 3000 2000
SimCity 3000 is better than SimCity 2000 but not by as much as I expected it to be. A reference card is included which points out the differences between the two games but they are so few that anyone who has played SimCity 2000 can easily pick up and play...
SimCity 4 2003
Megalomaniacs love to play god. The SimCity series makes ruling a world fun, even for people not obsessed with delusions of grandeur. The genius of SimCity, however, has always involved what you, as the mayor/god, can't control. Any buffoon can destroy a city with the help of tornados, Godzilla, or...
SimCity Classic 1992
SimCity Classic encourages the player to build a city over a period of generations. The game's main appeal centers on the experience of being mayor and molding your city as it grows. You have approval ratings and budget issues to worry about. How much should you tax your people? The...
SimCoaster (a.k.a. Theme Park Inc) 2001
SimCoaster offers the amusement park enthusiast a chance to manage a theme park from the ground up and while the concept is admirable, execution is not problem-free. Although filled with a mix of goal-inspired tasks, challenges, coasters, carnival rides, and people management, the game never achieves that feeling of true...
SimCopter 1996
Do you remember playing any of the SimCity games, and while playing, you saw little helicopters buzzing around the map, giving out information. If you've ever thought it'd be neat to fly in those little choppers, then Sim Copter will give you the chance to do so. Sim Copter is...
SimEarth 1990
SimEarth is a very complex game. This is the type of game that really needs a large screen monitor. That is because in order to monitor the planet it is useful to be able to view a variety of maps, charts, and graphs at once. The first thing you will...
SimFarm for Windows 1994
For those tired of building cities, or those who have always been interested in rural life, comes SimFarm. This game places you in control of a piece of land and a dream. How large a farm do you want? Do you want to feed the locals, or people across the...
SimHealth 1994
Created by the same folks who make SimCity 2000, SimEarth, SimLife, SimAnt, SimHealth, and SimFarm, this program takes you deep inside the nuts and bolts of a modern office building - which is a lot more fun than it sounds. Constructing and running your own skyscraper, you get...
SimIsle for Windows 95 1995
Unlike SimEarth, SimTower, or SimCity, SimIsle -- subtitled "Missions in the Rainforest" -- allows you to take over the development of any number of islands in a long chain. Many of them have missions. Five small islands comprise a tutorial that teaches the things you need to know to play...
SimLife 1992
While earlier Maxis games involved developing ant colonies, buildings, or planets, SimLife is directed at creating and sustaining plants and animals. As in previous Maxis titles, SimLife features both a macro and micro approach to its subject matter. Not only will you be challenged to build an ecosystem by adjusting...
SimLife for Windows 1992
While earlier Maxis games involved developing ant colonies, buildings, or planets, SimLife is directed at creating and sustaining plants and animals. As in previous Maxis titles, SimLife features both a macro and micro approach to its subject matter. Not only will you be challenged to build an ecosystem by adjusting...
SimPark 1996
Sim Park is a fun game. Although it says ages 8+ (making it seem like a kids game) older audiences will also find it to be quite enjoyable. It is interesting to see how all the different types of animals interact with each other, as well as the people that...
Sims 3, The 2009
Though it's the first game in the franchise to be developed independently of creator and sim game guru Will Wright, the Sims 3 still retains the same soap-opera-style addictiveness as its predecessors. Once again you are an observer of the trials and tribulations of quirky computer people, but this time...
Sims, The 2000
Often folks turn to computer games for some much-needed escapism from real world concerns. With The Sims, players immerse themselves in a simulation that is not hugely unlike...the real world! The key here, though, is that players take on the role of director as they play a part in the...
Sims, The: Castaway Stories 2008
Sims: Castaway Stories lets gamers experience the traditional challenge of developing characters with the added twist of doing so while stranded on an uncharted tropical island. The linear Story Mode takes players through 24 chapters as they help their Sims adjust to a new way of life. Along the way...
Sims, The: Pet Stories 2007
The Sims: Pet Stories follows the same laptop-friendly formula as Life Stories, and players may work their way through the storyline or create their own world in "Classic" mode. Gamers must train and care for their pet as they grow and age. Challenges and goal achievements including competing in a...
SimSafari 1998
SimSafari allows kids aged eight and up to design their own safari park, importing animals and plants to an area and setting up tourist facilities to accommodate paying guests. Kids can use advisors to help them and there is a "helpful hints" section in the guide that gives advice on what...
SimSheep 2 2000
Simsheep 2 is a humorous 'virtual pet' simulation in the same vein as Tamagotchi or Creatures series. You are put in control of every facet of a sheep's life, from simple things like finding him food and friends, to more interesting aspects such as deciding whether to make him good...
SimTower 1994
Playing SimTower, you are put in charge of the development of a mixed use skyscraper. You'll place a lobby, a garage, stores, office suites, condominiums, hotel rooms, and various support facilities in your building. You'll also build stairs, escalators, and the most important part of the simulation (according to developer...
SimTunes 1996
Sim Tunes is an excellent way for people, especially children, to learn music. It is somewhat complicated for a young child to learn but is a good game for anyone in third grade or higher. It reminds me of a musical Light Bright game. The game is very creative and uses...
Singles 2: Triple Trouble 2005
Romantic comedy Singles 2: Triple Trouble involves three young singles who share an apartment in the city. Players have a whole host of new relationship possibilities to manage, along with the everyday necessities of going to work, maintaining a 'happy home' and equipping their flat with the latest furniture and...
Skateboard Park Tycoon 2001
Derivative of RollerCoaster Tycoon, Skateboard Park Tycoon attempts to cash in on the popularity of skateboarding and business sim games, but combines them without much concern for the overall effect. Skateboard Park Tycoon will obviously appeal to fans of extreme sports more than casual players, but most everyone will leave...
Ski Resort Tycoon 2000
Ski Resort Tycoon gives players the opportunity to build, manage, and operate a ski resort. Chair lifts, runs with varying difficulty, hotels, condos, restaurants, and cafes are all available and important parts of a working resort. The included terrain editor allows enthusiasts to micromanage their mountain and create unique runs;...
Skyrunner 1987
You are descending in the skimmer on the hostile planet to eliminate Harvester. But you may do this only in a skybike, which should be dropped down from the skimmer. The gameplay is flown in third-person perspective, while you are controlling your vehicle (skimmer or skybike) always flying forward. Moving left...
Sleeping Dogs 2012
Whenever a game experiences a delay from its expected release date, potential buyers should feel a bit apprehensive over its quality. And when a publisher decides to outright cancel a project when it was nearly complete? It typically means the game is so troubled that it's beyond redemption. At least,...
Sniper Elite 2005
Originally known as Sniper Elite: Berlin 1945, this tense game of World War II intrigue from British developer Rebellion shoots across the Atlantic thanks to Namco. Players take the role of an American marksman working for the Office of Strategic Services, who is stationed in war-torn Berlin and must use...
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