Road & Track Presents Grand Prix Unlimited lets you cruise the twisting curves and high speed straightaways of 16 authentic Grand Prix courses using five different Formula One cars. Race for the winning teams of Williams-Renault, McLaren-Honda, Ferrari, Tyrrell and Benetton-Ford in Practice, Single Race or World Championship modes. Five difficulty levels are available.
You can make a number of adjustments to your car, including brakes, radius-steering, wings, tires and gears. You can also adjust the road level or "view height" of your vehicle from Very Low to Very High. This determines how close you'll sit to the ground in the car and how high the horizon will appear while you are racing. Other options and features include weather conditions, instant replays, varied camera angles, pit stops and more.
If the standard tracks are not enough to satisfy, or if you are just feeling creative, you can design your own courses by laying tracks and by placing tiles, buildings, hills, tunnels, pits and other components. You can even model an entire circuit based on the greatest Grand Prix courses of the '80s and '90s.
This is a Formula One simulation similar to World Circuit / Formula One Grand Prix, including the real teams and cars, 16 different Grand Prix courses and a track editor. The player can drive for one of five real Formula One teams in a single race or in a complete season. The car setup must be modified to gain maximum performance, and realistic weather effects must be dealt with. There are fly-by style views of each course, and full control over the location of the camera positions and angles.
Fairly good formula one racing simulator that comes with a handy track designer. Unfortunately, it was released around the same time Geoff Grammond released his racer Formula One Grand Prix, which made everything else look like a little beetle in pink pants - bad luck. However the track editor in Grand Prix Unlimited is still useful and innovative, and the overall feel is okay. BUT the controls in the game are far too sensitive on anything better than a low 486 - which makes the game nearly unplayable on today's computers (same problem as with Test Drive III). A slow-down util can help. Doesn't the (annoying) music in this one sound very similar to the on heard in TD3?
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