While earlier Maxis games involved developing ant colonies, buildings, or planets, SimLife is directed at creating and sustaining plants and animals. As in previous Maxis titles, SimLife features both a macro and micro approach to its subject matter. Not only will you be challenged to build an ecosystem by adjusting such variables as climate, physics, time, and elevation, but you can also create new species by either splicing genes or mixing three different parts from existing animals or plants. Creatures will evolve and mutate over time, interact with others, and may even become extinct due to environmental changes. Choose from six preset scenarios, a built-in tutorial, and an option to play an "experimental" or freeform game.
A complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die.
Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive - or a small kangaroo that would lay eggs and eat only bugs? You can even edit their DNA code, and make your animals mutate.
In many ways, it could be said that SimLife is the ultimate way of pretending to be your favourite omnipotent deity. Long before "Black and White", and taking a completely different spin on playing god, this game gives you the real tools of life, the ability to control physics and biology.
SimLife is a simulation game based around creating and nurturing life on the world of your choosing. You are given a wide array of tools to do this, from being able to alter the characteristics of each animal or plant, to changing the climate and the lay of the land.
A helpful way to be shown around the SimLife toolset is the tutorial. This gives you a step-by-step walkthrough of the basics of SimLife, allowing you to get to grips with the complexity of tools on offer. I would definitely recommend using this for a newcomer, as although the buttons and menus are quite intuitive, the sheer mass of commands and possibilities available make jumping right in a daunting and difficult task.
There are various scenarios that you can challenge yourself with. These are recommended for those who like to have something specific to play for, rather than creating something more free-form. The scenarios are perhaps a little limited for those with particular aims in mind, but there is some variation within them.
You can of course, as with most simulation games, just go for a sandbox game, where you are limited only by your own ability and imagination.
The difficulty curve is a little on the steep side, but this is helped by both the tutorial as mentioned earlier, and also the ability to change the difficulty of the game, which alters the basic game mechanics. Changing the difficulty has an effect on your score, so if you're looking to set a record, you will probably have to look to the harder difficulty settings.
In many ways, this game is an amusing, if intense, playground in an "Island of Dr. Moreau" way. There is considerable challenge available for those with the skill and patience, but anyone looking for a quick, pick-up-and-play game will do better looking somewhere else.
If you have had experience in other Maxis games, you will find the interface and attention to detail a bit more pleasing, but the sheer amount of tools and buttons available may lead many people to grow frustrated and bored.
In summary, this is a game for purist simulation lovers, and those with a history of playing intricate management games.
The Sim Life Game is a good simulation for role playing. It allows you to interact with the creatures and life forms. You can make other different worlds and modify them. You can also make other different plants and modify them, which includes making other different designs and ecosystems and you guessed it, modify them. You can simulate and control the simulations and their actions. What they do and all that kind of stuff.
It's a virtual world, and you can modify pretty much anything and everything. It's called " The Genetic Playground. " You can make all sorts of different types of creatures in this game simulation and you can modify them in to doing anything, and modify their land in to any shape or form you want to. You can have normal species or your own species. Like say if I wanted to make a lionad a tiger, and name it Liger, I could. How about a penguin body, cheetah legs, alligator or a crocodile mouth, and monkey arms. I could probably do that. Oh, with a wolfs tail and horse nostrils. You can pick all sort of different colors of the animal species type of thing you want to create and you can also pick the different type of wide and different type of length.
Maxis once again lets you play God-- but in contrast to SimEarth's macro-management, Simlife lets you design and manipulate the genes of plants and animals to see how they behave in a simulated environment. You can manipulate many aspects of the world, such as water/land ratio, yearly temperature cycles, moisture, soil depth, and more. Simlife is a great game for anyone with a passing interest in genetics and ecology. The downside was that the game was a memory hog for its time-- requiring a whopping 4MB to run If you like to tinker with genetics, SimLife is one of the best electronic "toys" of its kind. Highly recommended!
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