It doesn't take long to figure out that Oddworld: Abe's Exoddus, the second installment in the cross-platform sensation known as Oddworld, was made by some very bizarre people. But, that's a good thing. Abe's Exoddus is weird -- really, really weird -- and for that very reason is a lot of fun.
The game picks up where its predecessor, Oddworld: Abe's Oddysee, ended. Abe, the blue-skinned, golem-like hero of the story, has just finished rescuing 99 of his Mudokon kin from RuptureFarms when three restless ghosts come to him with startling news: The evil Glukkons are using the bones of dead Mudokons as ingredients in their highly addictive SoulStorm Brew! Soon Abe sneaks into the mines beneath SoulStorm Brewery in order to destroy the plant and liberate the enslaved Mudokons who have been forced to work there -- no easy task.
To destroy the brewery, Abe must confront numerous villains including old favorites such as the gun-toting Sligs and the mean-spirited Paramites. There is also a slew of pesky new bad guys to deal with like Slogs, Fleeches, Scrabs and Slurgs.
Gameplay is a weird cross between Super Mario Brothers and Lemmings. At times it's wham-bam fast and other times a little more cerebral but the action is always mixed up enough to keep you on your toes.
For the most part, it works. The puzzles start out easy and get progressively harder. To get through them you'll need to master the GameSpeak feature that allows Abe to talk to his fellow Mudokons and convince them to follow him (or help him out). Because there are a lot of button combinations to run through, good hand-eye reflexes come in handy as well. A lot of it involves trial and error, so you'll undoubtedly die a thousand deaths before all is said and done. It's a good idea to save early and often.
The variety of puzzles will keep you coming back, although after a while you'll probably start to hope the end is near. Speaking of coming back, there's a vague feeling of déjà vu here (didn't we do a lot of this stuff in Abe's Oddysee?) and it's all wrapped up in a strangely disconcerting visual package. The richly detailed backgrounds are dark and at times creepy but the voices and other sound effects are light and silly.
You never quite know what to make of this strange (odd) world but once you see the award-winning animation sequences you'll likely be drawn in and compelled to find out more. So, if you're of a mind to enjoy really strange things, there's no reason why you won't like spending a week or two exploring Oddworld: Abe's Exoddus.
Graphics: Sharp, crisp and thoroughly demented.
Sound: Clever sound-generated puzzle system.
Enjoyment: Lots of strange, strange adventures. Good fun.
Replay Value: Great the first time through but once is probably enough.
Oddworld Abe's Exoddus, is the compelling and imaginative sequel to the original Abe's odyssey. You take on the role of an outcast, escapee from the prison of oddworld as you work your way through the game freeing your own kind, transforming into baddies such as hogs and flying hogs and even rolling around in huge metal spheres.
This game is a puzzling platform wizard with many tricks and turns, it can become very frustrating at times due to the complexity of some of the tasks and the disobeying kind of abe. The opening scene gives the impression that the game is pretty must the same as the first and yet after the first glance and a few levels in you begin to realise the improved gameplay and smoother controlling of abe himself, thought this does not at any point take away any of the difficulty of the game itself, your best bet is, if in trouble to run, and run fast to the nearest door and get through it before being shot by a hog or fried by a laser beam.
The Mudukons which abe is, are being overrun and taken over by the glukkon race which are empowering and evil compare to the light-hearted and easy going, friendly mudukos, therefore grave danger is likely for the continuing of the mudukon race if they do not act fast, and as you learn only you, as abe, is able to complete the task of saving his kind!
As the game progresses it becomes less frustrating and ever more difficult as each set of levels becomes more difficult to understand and find a way out and on to the next. There are many hints throughout the game such as falling pebbles to tell you where you can climb etc and as you progress you can read these more often than not, instantly, which in a heated pursuit with a slig isn't half handy as I would reckon four out of five times being spotted will result in you being shot, this maybe due to me being quite poor at the game though.
Overall the game is an extremely enjoyable play whilst at times being very difficult and frustrating but also giving a fell of reward at the completion of a world after much trial and error in finding the way to escape the glukkon clutches. I definitely give this game a very high rating and it is one of the most diverse games you will ever play, 8/10
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