Adventure Games #36

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X-Files Game, The screenshotX-Files Game, The 1998
The The X-Files is a really remarkable piece of entertainment software. You play the role of Craig Willmore, an FBI agent assigned with the urgent task of tracking down missing agents Fox Mulder and Dana Scully. The entire game is played via video footage that has the same quality look...


Xtrek screenshotXtrek 1991
Xtrek is a text adventure that originated from Star Trek-based erotic fan fiction, leading to the emergence of a genre sometimes referred to as "adult interactive fiction" (AIF). The player controls a male Ensign named Marty Stu, a fresh Star Fleet Academy graduate, assigned to temporary duty on board the...


Y2K: The Game screenshotY2K: The Game 1999
It is December of 1999 and Buster Everyman has just won the lotto. He decides to buy a fully computerized mansion. Apparently he has complete faith that everything will work come 12:01 January 1, 2000. Y2K The Gameopens with Buster and his girlfriend, Candace preparing to celebrate the new year. Busterhas...


Yellow Brick Road 1996
Inspired by the Oz Books by L. Frank Baum, Yellow Brick Road concerns the player's attempt to thwart an invasion of the Emerald City by the Gnome King. Along the way s/he teams up with the tin man, lion, and eventually the scarecrow. Besides these, other recognizable figures from the...


Young Gabriel King Chronicles, The screenshotYoung Gabriel King Chronicles, The 2005
The Young Gabriel King Chronicles and Saturday School are two excellent short (20-30 mins.) adventure games created for the "One Room, One Week" AGS competition in April 2005. Although both games take place on a single screen, the authors managed to craft interesting puzzles and crisp graphics in that space....


Zak McKracken and the Alien Mindbenders screenshotZak McKracken and the Alien Mindbenders 1988
Zak McKracken is a tabloid reporter (and not a very good one at that). Based upon a psychadelic dream, Zak one day realizes that something is wrong -- Space Aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After...


Zeddas: Servant of Sheol screenshotZeddas: Servant of Sheol 1995
Long ago, Rodvydel Castle fell into the evil grasp of Zeddas, who worked his foul spells upon the place to hide it from mortal eyes. Now you must walk these same haunted halls, trying to undo the harm this demon has wrought. Can you restore the castle? ...


Zero Critical (a.k.a. Satin Rift) screenshotZero Critical (a.k.a. Satin Rift) 1998
Zero Critical could be seen as a sequel or follow-up to Symbiocom, another game by Istvan Pely Productions, on the basis of the storyline that includes the crash and disappearance of the Majestic and the inclusion of Symplants. However, in form and content, the games are not similar. In Zero Critical,...


Zork 1 screenshotZork 1 1989
Released in 1980, Zork I: The Great Underground Empire launched Infocom into almost a decade of prominence in the text adventure game arena. Starting from west of a white house in an open field, you explore the game's underground caverns to find and retrieve 19 treasures, while contending with a...


Zork 2 screenshotZork 2 1989
Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, the game is set in the Great Underground Empire, but this time the main goal is to face off against the titular Wizard. Like its predecessor, Zork II plays like any...


Zork 3 screenshotZork 3 1989
Zork III: The Dungeon Master is the final game in Infocom's Zork text adventure game trilogy. Part of Infocom's attempt to convert their original PDP-10 mainframe Zork game into commercial products, this game includes puzzles and locations from Zork that could not be included in Zork I or Zork II...


Zork Nemesis: The Forbidden Lands screenshotZork Nemesis: The Forbidden Lands 1996
Zork Nemesis is the first Zork game to incorporate graphics -- previous Zork games eschewed graphics for pure text-based adventures. Zork Nemesis features a full 360 3D engine as well as an involved story. Players investigate the mysterious disappearance of four alchemists and explore the abandoned Temple of Agrippa. The...


Zork Quest 1: Assault on Egreth Castle screenshotZork Quest 1: Assault on Egreth Castle 1988
The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around...


Zork Quest 2: The Crystal of Doom screenshotZork Quest 2: The Crystal of Doom 1989
The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell...


Zork Zero screenshotZork Zero 1989
Zork Zero: The Revenge of Megaboz, while set in the same world and designed as a prequel to the Zork trilogy, was written by Steve Meretzky of Leather Goddesses of Phobos fame and not the original authors of Zork, thus the "feel" is different. While earlier Zork games primarily focus...


Zork: Grand Inquisitor screenshotZork: Grand Inquisitor 1997
Zork: Grand Inquisitor is designed to offer the engaging adventure and quirky humor of the classic text-based series in a graphic interface format more appropriate to a late-1990s release. The game has a look and interface style similar to 1996's Zork Nemesis. However unlike Zork Nemesis, which put a hard,...


Zyll screenshotZyll 1984
A completely unique concept--a real-time, 1 or 2-player (cooperative or competitive) text adventure, with random treasure placement and character classes. Find the Black Orb and return to save your home from becoming a barren wasteland. ...


ZZT screenshotZZT 1991
A text-mode adventure game in the style of Rogue, ZZT already comes with a variety of game worlds. However, the real appeal of this game is the level editor with its scripting capability, which allows the creation of an unlimited number of new scenarios, stories, characters, traps, machines, and anything...


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